Best Build for Yae Miko in Genshin Impact


Pros & Cons
- Occupies a very specific niche
- Single-target damage profile is her comparative advantage over other Electro units
- Good upfront Burst damage
- Not dependent on Artifact Set bonuses.
- Turret playstyle is "clunky"
- Setting up 3 turrets eats a lot of time, limiting her party flexibility
- Outside of dodging you are vulnerable while casting skill
- Lacks access to reactions that scale up their own damage
- Needing story-locked materials for growth hurts newer accounts
- Limited weapon pool
Skills

Normal Attack
Summons forth kitsune spirits, initiating a maximum of 3 attacks that deal Electro DMG.
Charged Attack
Consumes a certain amount of Stamina to deal Electro DMG after a short casting time.
Plunging Attack
Plunges towards the ground from mid-air, damaging all opponents in her path with thunderous might. Deals AoE Electro DMG upon impact with the ground.

To Yae, such dull tasks as can be accomplished by driving spirits out need not be done personally.
Moves swiftly, leaving a Sesshou Sakura behind.
Sesshou Sakura
Has the following properties:
- Periodically strikes one nearby opponent with lightning, dealing Electro DMG.
- When there are other Sesshou Sakura nearby, their level will increase, boosting the DMG dealt by these lightning strikes.
This skill has three charges.
A maximum of 3 Sesshou Sakura can exist simultaneously. The initial level of each Sesshou Sakura is 1, and the initial highest level each sakura can reach is 3. If a new Sesshou Sakura is created too close to an existing one, the existing one will be destroyed.

Legends of "kitsunetsuki," or the manifestations of a kitsune's might, are common in Inazuma's folktales. One that particularly captures the imagination is that of the Sky Kitsune, said to cause lightning to fall down upon the foes of the Grand Narukami Shrine. Summons a lightning strike, dealing AoE Electro DMG.
When she uses this skill, Yae Miko will unseal nearby Sesshou Sakura, destroying their outer forms and transforming them into Tenko Thunderbolts that descend from the skies, dealing AoE Electro DMG. Each Sesshou Sakura destroyed in this way will create one Tenko Thunderbolt.
Passives

Has a 25% chance to get 1 regional Character Talent Material (base material excluded) when crafting. The rarity is that of the base material.

When casting Great Secret Art: Tenko Kenshin, each Sesshou Sakura destroyed resets the cooldown for 1 charge of Yakan Evocation: Sesshou Sakura.

Every point of Elemental Mastery Yae Miko possesses will increase Sesshou Sakura DMG by 0.15%.
Constellations

Each time Great Secret Art: Tenko Kenshin activates a Tenko Thunderbolt, Yae Miko will restore 8 Elemental Energy for herself.

Sesshou Sakura start at Level 2 when created, their max level is increased to 4, and their attack range is increased by 60%.

Increases the Level of Yakan Evocation: Sesshou Sakura by 3.
Maximum ugprade level is 15.

When Sesshou Sakura lightning hits opponents, the Electro DMG Bonus of all nearby party members is increased by 20% for 5s.

Increases the Level of Great Secret Art: Tenko Kenshin by 3.
Maximum upgrade level is 15.

The Sesshou Sakura's attacks will ignore 60% of the opponent's DEF.
Ascension
Rank | Level | Cost ![]() |
Materials | |||
---|---|---|---|---|---|---|
1 | 20 | 20,000 | ||||
2 | 40 | 40,000 | ||||
3 | 50 | 60,000 | ||||
4 | 60 | 80,000 | ||||
5 | 70 | 100,000 | ||||
6 | 80 | 120,000 |
Teams
For a detailed breakdown of the best Yae Miko teams go to the Yae Miko team guide page.
Builds
Off-Field DPS Build
Yae Miko's damage is competitive with the only downside really being her setup. Currently her prevalent teams are Taser (her advantage being Single-Target) or as an Electro nuke. More playtesting will need to be done to see if there are other team compositions that can utilize Yae's high potential.
Skill > Burst
Currently Yae's turrets damage over the whole duration play a significant role in her damage profile. Ideally keep them equally invested until you lvl 6. From lvl 7 onwards prioritize raising Yae's skill over her Burst.
Main stats: ATK/Electro/Crit
Substats: ER (until comfortable burst)/Crit/ATK
Yae Miko really wants to be put in good teams so you're going to have an Electro battery, making it possible to go for ATK Sands instead of ER. While her A4 passive allows for some EM scaling, it will take future Overload teams to really make it worth getting EM substats. For now think of it as saving poorer substat rolls.

Yae Miko's personal weapon. It was designed for her in mind and is overall pretty good. However its only really valuable on Yae Miko.
Skyward Atlas while worse than Kagura's Verity, is more welcome on other Catalyst users while also being permanently available in the gacha. It's not recommended to roll for this specifically, but having this generally pushes out other Catalyst options.
Solar Pearl's Normal Attack passive isn't ideal for Yae Miko. Regardless, the Crit Rate substat is very valuable as well as the rest of the passive.
While the passive is completely useless, this weapon provides high base ATK and extra Crit Rate.
The Widsith's EM passive is somewhat salvaged with Yae Miko's A4 passive while having a good amount of Crit Damage substat. At high refines this weapon should compete with 5★ weapons.
Recitative: ATK is increased by 60~120%. Aria: Increases all Elemental DMG by 48~96%.
Interlude: Elemental Mastery is increased by 240~480.Mostly an ATK stat stick but the passive, simple but very effective. The ER is very valuable to help in the consistency of Yae's Burst uptime. Sadly this weapon is event-exclusive.
Hakushin Ring has a good amount of offensive stats, but the passive doesn't really boost Yae Miko's damage, rather it supports her other party members. It's a really good weapon in optimized teams as your other party members also have a relevant damage share.

This set helps Yae Miko with extra ATK and makes EM and her A4 passive more valuable on her.
Currently there's no 5★ sets that boost Skill Damage%, Emblem is still a good set as it provides ER but does not have the flexibility of 2pc combinations. It gains its recommendation over the 2pc combinations as you would farm a lot of Emblem pieces (a lot of characters use this set).
Thundering Fury (2pc) will boost your skill damage making it a more consistent increase to your damage profile. However, ER is also a valuable substat to consider
It's not recommended to farm for this set, but it does provide the best potential in Taser comps. Taser being Yae Miko's prominent party composition gives it an honorable mention but there are more resin-efficient options.