Best Build for Venti in Genshin Impact

Best Build for Venti in Genshin Impact
Venti is a 5-star Anemo Anemo bow character in Genshin Impact. This guide covers the best builds, weapons and artifacts for Venti.

Pros & Cons

  • Excellent Crowd Control
    • Burst mechanics trivializes all content where it is relevant in
  • Low investment, high impact
  • Access to 4PC Viridescent Venerer
    • Damage comes from Swirls requiring only EXP & EM investments
  • Deceptively good damage
    • Venti can swirl from 7 to 14 times in his burst
  • Valuable Battery support
    • Burst refunds energy if it infused an element
  • Overall value comes from synergy with burst
    • Some characters won't be able to damage enemies in the Burst
    • While Venti is good at applying VV, his future-proofing is dependent on his kit's relevance.
  • Non-traditional scaling makes Venti "difficult" to fully invest in.
  • Venti's damage is mostly AoE, diminishing his value in low mob count scenarios

Skills

Divine Marksmanship
Divine Marksmanship
Normal Attack

Normal Attack
Perform up to 6 consecutive shots with a bow.

Charged Attack
Perform a more precise Aimed Shot with increased DMG.
While aiming, favorable winds will accumulate on the arrowhead. A fully charged wind arrow will deal Anemo DMG.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.

Skyward Sonnet
Skyward Sonnet
Elemental Skill

O wind upon which all hymns and songs fly, bear these earth-walkers up into the sky!

Press
Summons a Wind Domain at the opponent's location, dealing AoE Anemo DMG and launching opponents into the air.

Hold
Summons an even larger Wind Domain with Venti as the epicenter, dealing AoE Anemo DMG and launching affected opponents into the air.
After unleashing the Hold version of this ability, Venti rides the wind into the air.

Opponents hit by Skyward Sonnet will fall to the ground slowly.

Winds Grand Ode
Wind's Grand Ode
Elemental Burst

Fires off an arrow made of countless coalesced winds, creating a huge Stormeye that sucks in opponents and deals continuous Anemo DMG.

Elemental Absorption
If the Stormeye comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional Elemental DMG of that type.
Elemental Absorption may only occur once per use.

Passives

Windrider
Windrider
Utility Passive

Decreases gliding Stamina consumption for your own party members by 20%.
Not stackable with Passive Talents that provide the exact same effects.

Embrace of Winds
Embrace of Winds
Ascension 1

Holding Skyward Sonnet creates an upcurrent that lasts for 20s.

Stormeye
Stormeye
Ascension 4

Regenerates 15 Energy for Venti after the effects of Wind's Grand Ode end. If an Elemental Absorption occurred, this also restores 15 Energy to all characters of that corresponding element.

Constellations

Splitting Gales
Splitting Gales
Level 1

Fires 2 additional arrows per Aimed Shot, each dealing 33% of the original arrow's DMG.

Breeze of Reminiscence
Breeze of Reminiscence
Level 2

Skyward Sonnet decreases opponents' Anemo RES and Physical RES by 12% for 10s.
Opponents launched by Skyward Sonnet suffer an additional 12% Anemo RES and Physical RES decrease while airborne.

Ode to Thousand Winds
Ode to Thousand Winds
Level 3

Increases the Level of Wind's Grand Ode by 3.
Maximum upgrade level is 15.

Hurricane of Freedom
Hurricane of Freedom
Level 4

When Venti picks up an Elemental Orb or Particle, he receives a 25% Anemo DMG Bonus for 10s.

Concerto dal Cielo
Concerto dal Cielo
Level 5

Increases the Level of Skyward Sonnet by 3.
Maximum upgrade level is 15.

Storm of Defiance
Storm of Defiance
Level 6

Targets who take DMG from Wind's Grand Ode have their Anemo RES decreased by 20%.
If an Elemental Absorption occurred, then their RES towards the corresponding Element is also decreased by 20%.

Teams

For a detailed breakdown of the best Venti teams go to the Venti team guide page.

Builds

Elemental Mastery Support Build

Venti himself is a powerful unit because of how he abuses Swirl mechanics. His burst primes targets by grouping them together and can infuse with an element to provide a lot of AoE damage created from the Burst creating Swirl reactions. This is the main reason why Venti scales very well with EM builds. While matchups are important a well-invested Venti is very much relevant for difficult content.

Talent Priority

Burst > Skill
Leveling up talents is a countably finite activity but Venti's damage scales from his Swirls which are only dependent on his level and EM stat.

Stat Priority

Main stats: ER or EM/EM/EM
Substats: ER or EM
Swirl reactions cannot crit so the only important stats are ER for burst uptime and EM for swirl damage.

Weapon Weapons
Best Weapons

In invested Venti builds the ER substat is very likely to be redundant so the main value of this weapon comes from the passive being able to buff both ATK and EM of your other party members.

Elegy for the End
Energy Recharge
Star Star Star Star Star
The Parting Refrain
A part of the "Millennial Movement" that wanders amidst the winds.

Increases Elemental Mastery by 60~120. When the Elemental Skills or Elemental Bursts of the character wielding this weapon hit opponents, that character gains a Sigil of Remembrance. This effect can be triggered once every 0.2s and can be triggered even if said character is not on the field. When you possess 4 Sigils of Remembrance, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Farewell Song" effect for 12s. "Millennial Movement: Farewell Song" increases Elemental Mastery by 100~200 and increases ATK by 20~40%. Once this effect is triggered, you will not gain Sigils of Remembrance for 20s.

Of the many effects of the "Millennial Movement," buffs of the same type will not stack.

Usually the best weapon for Venti's damage. both the EM substat and passive are very effective.

The Stringless
Elemental Mastery
Star Star Star Star
Arrowless Song
Increases Elemental Skill and Elemental Burst DMG by 24~48%.

An event-exclusive weapon that works on Venti.

Windblume Ode
Elemental Mastery
Star Star Star Star
Windblume Wish
After using an Elemental Skill, receive a boon from the ancient wish of the Windblume, increasing ATK by 16~32% for 6s.
Weapon Variations
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Budget Weapons

While the passive is good and ER is valuable at low-investments this weapon gets mentioned because a copy is given out for free. You will want Crit Rate stats to use the passive which is why its not as valuable as other options.

Favonius Warbow
Energy Recharge
Star Star Star Star
Windfall
CRIT hits have a 60~100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12~6s.

While the passive is pretty good on Venti, not having an EM substat does hurt more invested builds.

Oppidan Ambush
While the character equipped with this weapon is in the party but not on the field, their DMG increases by 2~4% every second up to a max of 20~40%. When the character is on the field for more than 4s, the aforementioned DMG buff decreases by 4~8% per second until it reaches 0%.

Event locked weapon, useful if ER is low and Favonius is equipped on another character.

Fading Twilight
Energy Recharge
Star Star Star Star
Radiance of the Deeps
Has three states, Evengleam, Afterglow, and Dawnblaze, which increase DMG dealt by 6%/10%/14%~12%/20%/28% respectively. When attacks hit opponents, this weapon will switch to the next state. This weapon can change states once every 7s. The character equipping this weapon can still trigger the state switch while not on the field.

Best F2P option since it has an EM stat and a very good conditional passive.

Raven Bow
Elemental Mastery
Star Star Star
Bane of Flame and Water
Increases DMG against opponents affected by Hydro or Pyro by 12~24%.
Artifact Artifacts
Best Set

At low investment, you don't realy need more than the 4PC effect of VV (yes you can ignore main-stats if it means completing the set).

2 Anemo DMG Bonus +15%.
4 Increases Swirl DMG by 60%. Decreases opponent's Elemental RES to the element infused in the Swirl by 40% for 10s.
Artifact Variations
Show more
Support

Worthwhile if you run teams where VV does not work. Not recommended to go out of your way to farm this set for Venti.

2 Elemental Burst DMG +20%.
4 Using an Elemental Burst increases all party members' ATK by 20% for 12s. This effect cannot stack.
Early Game (Pre-AR 45)

Use this artifact set only if you aren't able to farm lv.90 Viridiscent Venerer Domain.

2 Increases Elemental Mastery by 80.
4 Upon triggering an Elemental Reaction, increases all party members' Elemental Mastery by 120 for 8s.

Crit Sub DPS Build

This build is NOT recommended unless you have a constellated Venti or you want to use him in a mono element team. It needs much more investment than a EM build and is less efficient.

Talent Priority

Burst > Skill
Burst may be brought up to level 9/10 as its damage and quadratic scaling (more enemies hit = higher damage) make it worth a crown.

Stat Priority

Main stats: ER or ATK% / Anemo DMG% / Crit Rate/DMG%
Substats: Crit Rate/DMG > ATK% > ER%
Make sure to have at least 160% Energy Recharge and a balanced Crit Ratio. Go for 1:3 if a Crit Weapon is equipped, else 1:2.

Weapon Weapons
Best Weapons

Crit stat sticks with similar and unnoticeable differences in performance.

Skyward Harp
CRIT Rate
Star Star Star Star Star
Echoing Ballad
Increases CRIT DMG by 20~40%. Hits have a 60~100% chance to inflict a small AoE attack, dealing 125% Physical ATK DMG. Can only occur once every 4~2s.
Polar Star
CRIT Rate
Star Star Star Star Star
Daylight's Augury
Elemental Skill and Elemental Burst DMG increased by 12~24%. After a Normal Attack, Charged Attack, Elemental Skill or Elemental Burst hits an opponent, 1 stack of Ashen Nightstar will be gained for 12s. When 1/2/3/4 stacks of Ashen Nightstar are present, ATK is increased by 10/20/30/48~20/40/60/96%. The stack of Ashen Nightstar created by the Normal Attack, Charged Attack, Elemental Skill or Elemental Burst will be counted independently of the others.
Thundering Pulse
CRIT DMG
Star Star Star Star Star
Rule By Thunder
Increases ATK by 20~40% and grants the might of the Thunder Emblem. At stack levels 1/2/3, the Thunder Emblem increases Normal Attack DMG by 12/24/40~24/48/80%. The character will obtain 1 stack of Thunder Emblem in each of the following scenarios: Normal Attack deals DMG (stack lasts 5s), casting Elemental Skill (stack lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack's duration is calculated independently.
Weapon Variations
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Weapon replacements

These weapons give Venti a lot of ATK and extra damage, so make sure to balance your crit ratio with artifacts only. Especially good with refinements.

Watatsumi Wavewalker
For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12~0.24%. A maximum of 40~80% increased Elemental Burst DMG can be achieved this way.
Oppidan Ambush
While the character equipped with this weapon is in the party but not on the field, their DMG increases by 2~4% every second up to a max of 20~40%. When the character is on the field for more than 4s, the aforementioned DMG buff decreases by 4~8% per second until it reaches 0%.

These weapons are not the best on Venti but if you happen to have them, feel free to put them to use.

Aqua Simulacra
CRIT DMG
Star Star Star Star Star
The Cleansing Form
HP is increased by 16~32%. When there are opponents nearby, the DMG dealt by the wielder of this weapon is increased by 20~40%. This will take effect whether the character is on-field or not.
Amos' Bow
ATK
Star Star Star Star Star
Strong-Willed
Increases Normal Attack and Charged Attack DMG by 12~24%. After a Normal or Charged Attack is fired, DMG dealt increases by a further 8~16% every 0.1 seconds the arrow is in the air for up to 5 times.
Verdant Wind
Upon hit, Normal and Aimed Shot Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 40~80% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 14~10s.
Fading Twilight
Energy Recharge
Star Star Star Star
Radiance of the Deeps
Has three states, Evengleam, Afterglow, and Dawnblaze, which increase DMG dealt by 6%/10%/14%~12%/20%/28% respectively. When attacks hit opponents, this weapon will switch to the next state. This weapon can change states once every 7s. The character equipping this weapon can still trigger the state switch while not on the field.
Early Game

If you are at an early stage of the game with none of the weapon options mentioned above, 3 stars weapons might come in hand as they're easy to get. Note that you should replace them with better options as soon as you happen to get one.

Slingshot
CRIT Rate
Star Star Star
Slingshot
If a Normal or Charged Attack hits a target within 0.3s of being fired, increases DMG by 36~60%. Otherwise, decreases DMG by 10%.
Precise
Increases DMG against weak spots by 24~48%.
Artifact Artifacts
Best Set

4 piece Viridiscent Venerer remains best in slot due to its debuff effect, very useful with mono element teams as well.

2 Anemo DMG Bonus +15%.
4 Increases Swirl DMG by 60%. Decreases opponent's Elemental RES to the element infused in the Swirl by 40% for 10s.
Artifact Variations
Show more
Support

If you're planning to use Venti in a reactionless team (mono Geo or mono Anemo), then 4 piece Noblesse is a valid option. It is however not recommended to farm this set exclusively for Venti.

2 Elemental Burst DMG +20%.
4 Using an Elemental Burst increases all party members' ATK by 20% for 12s. This effect cannot stack.

If you happen to have great rolls you can also go with any 2 piece combination of these sets:

2 Anemo DMG Bonus +15%.
2 Elemental Burst DMG +20%.
2 ATK +18%.
2 ATK +18%.
2 ATK +18%.
2 ATK +18%.
Early Game (Pre-AR 45

You may use this set if you aren't able to farm for 5 star artifacts consistently.

2 Energy Recharge +20%.
4 Using an Elemental Burst regenerates 2 Energy for all party members (excluding the wearer) every 2s for 6s. This effect cannot stack.

All Anemo Characters

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