Best Build for Traveler (Electro) in Genshin Impact
Pros & Cons
- Unique niche as a Battery with Flat Energy
- Can be very useful for hypercarries who need a lot of energy
- Low investment, High impact
- Free constellations
- This becomes a con if you want to play Traveler without their C6 as they really benefit from their constellations.
- Damage is not that impressive
- Small talent modifiers push Traveler away from offensive stats
- ER dependent
- Anti-synergy in his battery design
- Flat energy from Traveler's Burst is not increased by the ER given from Traveler's skill
- Energy recovery from Traveler's Burst requires you to damage enemies not land hits
Performs up to 5 rapid strikes.
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Unleashes three swift thunder shadows that deal Electro DMG to opponents and leave an Abundance Amulet behind after hitting an opponent.
2 Abundance Amulets can be created initially. Using this skill will reset any Abundance Amulets that were generated.
When a character is near an Abundance Amulet, they will absorb it and obtain the following effects:
- Restores Elemental Energy
- Increases Energy Recharge during the Abundance Amulet's duration.
You call upon the protection of lightning, knocking nearby opponents back and dealing Electro DMG to them.
When your active character's Normal or Charged Attacks hit opponents, they will call Falling Thunder forth, dealing Electro DMG.
When Falling Thunder hits opponents, it will regenerate Energy for that character.
One instance of Falling Thunder can be generated every 0.5s.
When another nearby character in the party obtains an Abundance Amulet created by Lightning Blade, Lightning Blade's CD is decreased by 1.5s.
Increases the Energy Recharge effect granted by Lightning Blade's Abundance Amulet by 10% of the Traveler's Energy Recharge.
The number of Abundance Amulets that can be generated using Lightning Blade is increased to 3.
When Falling Thunder created by Bellowing Thunder hits an opponent, it will decrease their Electro RES by 15% for 8s.
Increases the Level of Bellowing Thunder by 3.
Maximum upgrade level is 15.
When a character obtains Abundance Amulets generated by Lightning Blade, if this character's Energy is less than 35%, the Energy restored by the Abundance Amulets is increased by 100%.
Increases the Level of Lightning Blade by 3.
Maximum upgrade level is 15.
Every 2 Falling Thunder attacks triggered by Bellowing Thunder will significantly increase the DMG dealt by the next Falling Thunder, dealing 200% of its original DMG, and will restore an additional 1 Energy to the current character.
For a detailed breakdown of the best Traveler (Electro) teams go to the Traveler (Electro) team guide page.
Electro Support Build
Traveler's low talent numbers imply that Traveler's ideal role is as a supportive member. Not that their damage is negligible but rather you don't need to invest much into Traveler to get the most damage out of them. They're however a great Battery unit for your team, especially for Electro characters.
Skill = Burst
Traveler's skill generally provides more energy than their Burst but not by a lot. Levelling both together is recommended.
Main stats: ER/Electro or EM/Crit Rate or EM
Traveler wants lots of ER if they will be used as a dedicated battery unit. Crit rate is valuable for Favonius Sword. EM is a useful stat in parties where Traveler's will be causing reactions (Hyperbloom, Overload).
Traveler will benefit more from weapons with good utility passives rather than raw stats. These options increase their performance as a Battery and help the team.
Premium option, if you have it, use it.
CRIT Rate increased by 4~8%.Gains Skypiercing Might upon using Elemental Burst: Increases Movement SPD by 10%, increases ATK SPD by 10%, and Normal and Charged hits deal additional DMG equal to 20~40% of ATK. Skypiercing Might lasts for 12s.
Good passives, give a lot of ER and some extra damage.
A good weapon but the lackluster passive means you will want to replace it with a 4* weapon later on
Giving more support to your party is always valuable. If your party doesn't have one user, Traveler is sufficient as the Noblesse Oblige holder
since ER is an important stat on Traveler, the 2pc effect becomes very helpful, while the 4pc effect helps out on damage. A very good set in general, and a good set on Traveler.