Best Build for Tighnari in Genshin Impact


Pros & Cons
- Dendro "Quickswap" On-Field DPS
- Great and accessible constellations
- Although being a Bow user, has no interrupt issues due to the nature of his fast Charged Attacks
- Mobile players friendly, Charged Attacks deal DMG through homing projectiles
- F2P weapon options availability
- Really wants a Dendro teammate and a Electro character to cause Quicken/Spread
- Has no Off-Field Dendro application, hence is locked to a Main DPS playstyle
- Cannot synergise with Pyro/Hydro characters (Burning/Bloom mess up the Dendro Aura needed for Quicken)
- Charging time is slow and time-consuming without his Elemental Skill's effect
- Will perhaps make you lose a 50/50
Skills

Normal Attack
Perform up to 4 consecutive shots with a bow.
Charged Attack
Perform a more precise Aimed Shot with increased DMG.
While aiming, the power of Dendro will accumulate on the arrowhead before the arrow is fired. Has different effects based on how long the energy has been charged:
- Charge Level 1: Tighnari fires a Dendro-infused arrow that deals Dendro DMG.
- Charge Level 2: Tighnari fires a Wreath Arrow that deals Dendro DMG. Upon hit, the Wreath Arrow will create 4 Clusterbloom Arrows that will track nearby opponents automatically and deal Dendro DMG.
Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG on impact.

Tighnari throws a Vijnana Stormheart ahead of him that deals AoE Dendro DMG and creates a Vijnana-Khanda Field, which summons strange illusions to taunt enemies and draw their fire.
Additionally, Tighnari gains the Vijnana Suffusion effect, which will decrease the Wreath Arrow's charging time by 2.4s. This effect will dissipate once the skill duration ends or after Tighnari has fired 3 Wreath Arrows.

Combines the power of all seeds to fire 6 Tanglevine Shafts that can track opponents and deal Dendro DMG.
After they hit, the Tanglevine Shafts will create a secondary wave of Tanglevine Shafts that can also track opponents and deal Dendro DMG on hit.
Passives

Displays the location of nearby resources unique to Sumeru on the mini-map.

After Tighnari fires a Wreath Arrow, his Elemental Mastery is increased by 50 for 4s.

For every point of Elemental Mastery Tighnari possesses, his Charged Attack and Fashioner's Tanglevine Shaft DMG are increased by 0.06%.
The maximum DMG Bonus obtainable this way is 60%.
Constellations

Tighnari's Charged Attack CRIT Rate is increased by 15%.

When there are opponents within the Vijnana-Khanda Field created by Vijnana-Phala Mine, Tighnari gains 20% Dendro DMG Bonus.
The effect will last up to 6s if the field's duration ends or if it no longer has opponents within it.

Increases the Level of Fashioner's Tanglevine Shaft by 3.
Maximum upgrade level is 15.

When Fashioner's Tanglevine Shaft is unleashed, all nearby party members gain 60 Elemental Mastery for 8s. If the Fashioner's Tanglevine Shaft triggers a Burning, Bloom, Quicken, or Spread reaction, their Elemental Mastery will be further increased by 60. This latter case will also refresh the buff state's duration.

Increases the Level of Vijnana-Phala Mine by 3.
Maximum upgrade level is 15.

Wreath Arrow's charging time is decreased by 0.9s, and will produce 1 additional Clusterbloom Arrow upon hit. This arrow deals 150% of Tighnari's ATK as DMG.
Ascension
Rank | Level | Cost ![]() |
Materials | |||
---|---|---|---|---|---|---|
1 | 20 | 20,000 | ||||
2 | 40 | 40,000 | ||||
3 | 50 | 60,000 | ||||
4 | 60 | 80,000 | ||||
5 | 70 | 100,000 | ||||
6 | 80 | 120,000 |
Teams
For a detailed breakdown of the best Tighnari teams go to the Tighnari team guide page.
Builds
Main DPS Build
Tighnari is a Dendro On-Field Quickswap DPS.
His playstyle is centred around his Charged Attacks, which usually take a considerable amount of time to charge, but his Elemental Skill gives him the ability to reduce his Charge Time significantly for 3 Charged Attacks.
His burst is his second source of damage, coming
with short CD and low Energy Cost.
Tighnari makes great use of Dendro Resonance,
Elemental Mastery and Quicken/Spread reaction.
A teammate carrying 4pc Deepwood Memories is
also recommended.
Even though Bow users who need aimed attacks
are usually fragile and hard to play, Tighnari has fast attacks and homing projectiles, making him incredibly mobile players friendly and not reliant on shields (e.g. Yoimiya, Ganyu)
Normal Attack > Burst > Skill
Tighnari's main source of DPS is his Charged Attacks. His Burst is also valuable because it gets buffed by his A4 passive, however his Skill applies only an istance of Dendro when cast and gives 3 fast attacks, it has nothing else to offer.
Main stats: ATK / Dendro DMG / Crit
Sub stats: Crit>ATK>EM
Tighnari barely needs Energy Recharge and it is more recommended to invest into ATK artifacts as EM is gained through external ways (A1 passive, Dendro Resonance, Artifact Set bonuses). EM sands is recommended only if Hunter's Path — Tighnari's signature weapon — is equipped.

Tighnari's signature and best weapon. With this one, Elemental Mastery is much more valuable than ATK, so consider using EM sands.
Other worthy options are these Crit stat sticks with similar performance between one another.
ATK stat stick, Tighnari can make use of its passive due to his "Clusterbloom Shots" given by his Charge level 2.
Cheap F2P universal option (at Refinement 5). Tighnari's homing arrows will always get the 10% DMG increase from its passive. This weapon requires to play at a close range.
Good weapons for an All Rounded build. Gain value when no EM is obtained through artifacts, teammates or Dendro resonance.
Niche weapons that provide a good amount of ATK/Crit but aren't really recommended.

Both sets are equally strong. Use the one with better substats! It's up to your personal preference (and luck).
Lower DPS than the two sets mentioned before, but easier to farm and balance.