Best Build for Sayu in Genshin Impact

Best Build for Sayu in Genshin Impact
Sayu is a 4-star Anemo Anemo claymore character in Genshin Impact. This guide covers the best builds, weapons and artifacts for Sayu.

Pros & Cons

  • Access to 4PC Viridescent Venerer
  • Designed with the Overworld in mind
    • Her skill is useful for traversing long stretches of land
    • Her healing is a meaningful boon while adventuring
  • High burst cost and low particle generation
    • Leads to high field time or massive ER investment
  • Skill (hold version) is time consuming, hence never used in combat
  • No crowd control and built-in buffs
    • Other Anemo supports provide more utility overall. Replaceable later on
  • Moderately expensive unit
    • Clunky without constellations
    • Needs above average artifacts to perform as well as other cheaper characters

Skills

Shuumatsuban Ninja Blade
Shuumatsuban Ninja Blade
Normal Attack

Normal Attack
Performs up to 4 consecutive strikes.

Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, perform a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Yoohoo Art Fuuin Dash
Yoohoo Art: Fuuin Dash
Elemental Skill

The special technique of the Yoohoo Ninja Arts!
Sayu curls up into a rolling Fuufuu Windwheel and smashes into opponents at high speed, dealing Anemo DMG. When the duration ends, she unleashes a Fuufuu Whirlwind Kick, dealing AoE Anemo DMG.

Press
Enters the Fuufuu Windwheel state, rolling forward a short distance before using the Fuufuu Whirlwind Kick.

Hold
Rolls about continuously in the Fuufuu Windwheel state, increasing Sayu's resistance to interruption while within that state.
During this time, Sayu can control the direction of her roll, and can use the skill again to end her Windwheel state early and unleash a stronger version of the Fuufuu Whirlwind Kick.
The Hold version of this skill can trigger Elemental Absorption.

This skill has a maximum duration of 10s and enters CD once its effects end.
The longer Sayu remains in her Windwheel state, the longer the CD.

Elemental Absorption
If Sayu comes into contact with Hydro/Pyro/Cryo/Electro while in her Windwheel state, she will deal additional elemental DMG of that type.
Elemental Absorption may only occur once per use of this skill.

Yoohoo Art Mujina Flurry
Yoohoo Art: Mujina Flurry
Elemental Burst

The other super special technique of the Yoohoo Ninja Arts! It summons a pair of helping hands for Sayu.
Deals Anemo DMG to nearby opponents and heals all nearby party members. The amount of HP restored is based on Sayu's ATK. This skill then summons a Muji-Muji Daruma.

Muji-Muji Daruma
At specific intervals, the Daruma will take one of several actions based on the situation around it:

  • If the HP of nearby characters is above 70%, it will attack a nearby opponent, dealing Anemo DMG.
  • If there are active characters with 70% or less HP nearby, it will heal the active character with the lowest percentage HP left. If there are no opponents nearby, it will heal active characters nearby even if they have 70% HP or more.

Passives

Yoohoo Art Silencers Secret
Yoohoo Art: Silencer's Secret
Utility Passive

When Sayu is in the party, your characters will not startle Crystalflies and certain other animals when getting near them.
Check the "Other" sub-category of the "Living Beings / Wildlife" section in the Archive for creatures this skill works on.

Someone More Capable
Someone More Capable
Ascension 1

When Sayu triggers a Swirl reaction while active, she heals all your characters and nearby allies for 300 HP. She will also heal an additional 1.2 HP for every point of Elemental Mastery she has.
This effect can be triggered once every 2s.

No Work Today
No Work Today!
Ascension 4

The Muji-Muji Daruma created by Yoohoo Art: Mujina Flurry gains the following effects:

  • When healing a character, it will also heal characters near that healed character for 20% the amount of HP.
  • Increases the AoE of its attack against opponents.

Constellations

Multi-Task no Jutsu
Multi-Task no Jutsu
Level 1

The Muji-Muji Daruma created by Yoohoo Art: Mujina Flurry will ignore HP limits and can simultaneously attack nearby opponents and heal characters.

Egress Prep
Egress Prep
Level 2

Yoohoo Art: Fuuin Dash gains the following effects:

  • DMG of Fuufuu Whirlwind Kick in Tapping (mobile)/Press (PC & PlayStation) Mode increased by 3.3%.
  • Every 0.5s in the Fuufuu Windwheel state will increase the DMG of this Fuufuu Whirlwind Kick by 3.3%. The maximum DMG increase possible through this method is 66%.
Eh the Bunshin Can Handle It
Eh, the Bunshin Can Handle It
Level 3

Increases the Level of Yoohoo Art: Mujina Flurry by 3.
Maximum upgrade level is 15.

Skiving New and Improved
Skiving: New and Improved
Level 4

Sayu recovers 1.2 Energy when she triggers a Swirl reaction.
This effect occurs once every 2s.

Speed Comes First
Speed Comes First
Level 5

Increases the Level of Yoohoo Art: Fuuin Dash by 3.
Maximum upgrade level is 15.

Sleep OClock
Sleep O'Clock
Level 6

The Muji-Muji Daruma created by Sayu's Yoohoo Art: Mujina Flurry will now also benefit from her Elemental Mastery. Each point of Sayu's Elemental Mastery will produce the following effects:

  • Increases the damage dealt by the Muji-Muji Daruma's attacks by 0.2% ATK. A maximum of 400% ATK can be gained via this method.
  • Increases the HP restored by the Muji-Muji Daruma by 3. A maximum of 6,000 additional HP can be restored in this manner.

Teams

For a detailed breakdown of the best Sayu teams go to the Sayu team guide page.

Builds

Healer and Swirl Support Build

Sayu provides mobility, Swirl, and off-field healing. Her A1 passive talent allows her to heal based off the amount of EM that she has whenever she Swirls an element, however it is not recommended to invest into it as the overall healing is less than a full ATK build. Her skill is one of the fastest way to move around in the open world without consuming any stamina, but it steals field time and it is not useful in combat at all. Its tap version can be used to generate energy, but nothing else. With the Viridescent Venerer set and Sayu's burst you'll be able to both heal and swirl to setup your team's rotation.

Talent Priority

Burst > Skill
Raising her talents does increase her healing potential and damage; however, take note that her damage share is on the lower end so investment into Sayu is more about her utility.

Stat Priority

Main stats: ATK% or ER% / ATK% / Healing Bonus%
Substats: ER > ATK > EM
Sayu will most likely need tons of ER due to her low particle generation and high burst cost.

Weapon Weapons
Best Weapons

A premium option but the sheer volume of ATK is very good, as well as the team buff from the passive.

Wolfish Tracker
Increases ATK by 20~40%. On hit, attacks against opponents with less than 30% HP increase all party members' ATK by 40~80% for 12s. Can only occur once every 30s.

If you plan on using Sayu alongside a shielder, this weapon might me an option as well, even if it doesn't give any team supportivity.

Golden Majesty
Increases Shield Strength by 20~40%. Scoring hits on opponents increases ATK by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%.
Decent Uptime

These ER weapons help offset Sayu's expensive burst, but at the cost of ATK. It is recommended to stack at least 40% Crit Rate if you are carrying Favonius Greatsword in order to trigger its passive regularly.

Favonius Greatsword
Energy Recharg
Star Star Star Star
Windfall
CRIT hits have a 60~100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12~6s.
Sacrificial Greatsword
Energy Recharge
Star Star Star Star
Composed
After dealing damage to an opponent with an Elemental Skill, the skill has a 40~80% chance to end its own CD. Can only occur once every 30~16s.
Katsuragikiri Nagamasa
Energy Recharge
Star Star Star Star
Samurai Conduct
Increases Elemental Skill DMG by 6~12%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 3~5 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field.
Weapon Variations
Show more
EM Weapons

Although they lack ATK and ER, these weapons have EM and element-specific damage buffs which will maximize Sayu's Swirl damage and give a contribution to her healing capabilities.

Rainslasher
Elemental Mastery
Star Star Star Star
Bane of Storm and Tide
Increases DMG against opponents affected by Hydro or Electro by 20~36%.
Makhaira Aquamarine
Elemental Mastery
Star Star Star Star
Desert Pavilion
The following effect will trigger every 10s: The equipping character will gain 24~48% of their Elemental Mastery as bonus ATK for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field.
Bloodtainted Greatsword
Elemental Mastery
Star Star Star
Bane of Fire and Thunder
Increases DMG against opponents affected by Pyro or Electro by 12~24%.
Artifact Artifacts
Best Set

Sayu has access to Swirl, allowing her to massively increase your team's damage by shredding enemies' elemental resistance.

2 Anemo DMG Bonus +15%.
4 Increases Swirl DMG by 60%. Decreases opponent's Elemental RES to the element infused in the Swirl by 40% for 10s.
Artifact Variations
Show more
Support

Not recommended due to Sayu's high burst cost, low particle generation, and long cooldown. Only use this if you already have a VV user in your party.

2 Elemental Burst DMG +20%.
4 Using an Elemental Burst increases all party members' ATK by 20% for 12s. This effect cannot stack.

This combination is only recommended if you only care about healing and are not aiming for team supportivity. You can use any combination of these sets as they all give the exact same buff.

2 ATK +18%.
2 ATK +18%.
2 ATK +18%.
2 ATK +18%.
Early Game (Pre-AR 45)

This set will increase your team's reactions damage and it is easily accessible since the beginning.

2 Increases Elemental Mastery by 80.
4 Upon triggering an Elemental Reaction, increases all party members' Elemental Mastery by 120 for 8s.

This set will help your team's energy generation, it's a backup option in case your team isn't built around reactions.

2 Energy Recharge +20%.
4 Using an Elemental Burst regenerates 2 Energy for all party members (excluding the wearer) every 2s for 6s. This effect cannot stack.

All Anemo Characters

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