Best Build for Sara in Genshin Impact

Best Build for Sara in Genshin Impact
Sara is a 4-star Electro Electro bow character in Genshin Impact. This guide covers the best builds, weapons and artifacts for Sara.

Pros & Cons

  • Provides Atk buffs
    • This can make Sara fairly flexible
  • Upfront Burst damage
    • Gives Sara a comparative advantage by dealing damage upfront which is relevant if she can Nuke weaker waves.
  • Buff has a short duration
    • Only character who can snapshot their stats or have a short field time can truly take advantage from it
  • Energy costs limit her overall flexiblity
  • Not exactly special anywhere outside of Raiden compositions
    • Even in Raiden comps you'll really want C6 Sara
  • C2 is a really good QoL constellation (needed)


Tengu Bowmanship
Tengu Bowmanship
Normal Attack

Normal Attack
Perform up to 5 consecutive shots with a bow.

Charged Attack
Perform a more precise Aimed Shot with increased DMG.
While aiming, crackling lightning will accumulate on the arrowhead. An arrow fully charged with the storm's might will deal Electro DMG.
When in the Crowfeather Cover state, a fully-charged arrow will leave a Crowfeather behind after it hits.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.

Tengu Stormcall
Tengu Stormcall
Elemental Skill

Retreats rapidly with the speed of a tengu, summoning the protection of the Crowfeather. Gains Crowfeather Cover for 18s, and when Kujou Sara fires a fully-charged Aimed Shot, Crowfeather Cover will be consumed, and will leave a Crowfeather at the target location.
Crowfeathers will trigger Tengu Juurai: Ambush after a short time, dealing Electro DMG and granting the active character within its AoE an ATK Bonus based on Kujou Sara's Base ATK.

The ATK Bonuses from different Tengu Juurai will not stack, and their effects and duration will be determined by the last Tengu Juurai to take effect.

Subjugation Koukou Sendou
Subjugation: Koukou Sendou
Elemental Burst

Casts down Tengu Juurai: Titanbreaker, dealing AoE Electro DMG. Afterwards, Tengu Juurai: Titanbreaker spreads out into 4 consecutive bouts of Tengu Juurai: Stormcluster, dealing AoE Electro DMG.
Tengu Juurai: Titanbreaker and Tengu Juurai: Stormcluster can provide the active character within their AoE with the same ATK Bonus as given by the Elemental Skill, Tengu Stormcall.

The ATK Bonus provided by various kinds of Tengu Juurai will not stack, and their effects and duration will be determined by the last Tengu Juurai to take effect.


Land Survey
Land Survey
Utility Passive

When dispatched on an expedition in Inazuma, time consumed is reduced by 25%.

Immovable Will
Immovable Will
Ascension 1

While in the Crowfeather Cover state provided by Tengu Stormcall, Aimed Shot charge times are decreased by 60%.

Ascension 4

When Tengu Juurai: Ambush hits opponents, Kujou Sara will restore 1.2 Energy to all party members for every 100% Energy Recharge she has. This effect can be triggered once every 3s.


Crow's Eye
Crow's Eye
Level 1

When Tengu Juurai grant characters ATK Bonuses or hits opponents, the CD of Tengu Stormcall is decreased by 1s.
This effect can be triggered once every 3s.

Dark Wings
Dark Wings
Level 2

Unleashing Tengu Stormcall will leave a weaker Crowfeather at Kujou Sara's original position that will deal 30% of its original DMG.

The War Within
The War Within
Level 3

Increases the Level of Subjugation: Koukou Sendou by 3.
Maximum upgrade level is 15.

Conclusive Proof
Conclusive Proof
Level 4

The number of Tengu Juurai: Stormcluster released by Subjugation: Koukou Sendou is increased to 6.

Level 5

Increases the Level of Tengu Stormcall by 3.
Maximum upgrade level is 15.

Sin of Pride
Sin of Pride
Level 6

The Electro DMG of characters who have had their ATK increased by Tengu Juurai has its Crit DMG increased by 60%.


For a detailed breakdown of the best Sara teams go to the Sara team guide page.


Burst Support Build

Kujou Sara is an ATK buffer with upfront damage on her Burst. Although her buff is universal she is mostly used with only Electro Characters to solve her energy issues and because of her C6, that boosts Electro Crit DMG.
Kujou Sara on paper looks like a very strong unit, with a wide burst and being able to provide attack buffs this should make her a very good generalist unit. Her weaknesses lie in duration. Her attack buff (and C6) has a shorter duration than Thrilling Tales of Dragon Slayers and Sara need help in generating Energy for her Burst's uptime. She also heavily depends on constellations.

Talent Priority

Skill > Burst
Sara's ATK buff scales from her skill while her damage mostly comes from her Burst. As long as you don't neglect either ability, you'll be fine.

Stat Priority

Main stats: ER/Electro/Crit
Substats: Crit/ATK/ER
ATK Sands is only recommended in optimized parties as Sara's comparative advantage over other supports comes from her Burst's damage. In more general cases where you might not have an Electro battery, ER sands will help raise the uptime of your Burst.

Weapon Weapons
Best Weapons

Most 5★ bows are very good but Skyward Harp is a very good stat stick allowing for the biggest ATK buff.

Skyward Harp
Star Star Star Star Star
Echoing Ballad
Increases CRIT DMG by 20~40%. Hits have a 60~100% chance to inflict a small AoE attack, dealing 125% Physical ATK DMG. Can only occur once every 4~2s.

A limited 5★ weapon but with a more interesting fit on Sara. ER stat and EM+ATK buffs to the team are also very good.

Elegy for the End
Energy Recharge
Star Star Star Star Star
The Parting Refrain
A part of the "Millennial Movement" that wanders amidst the winds.

Increases Elemental Mastery by 60~120. When the Elemental Skills or Elemental Bursts of the character wielding this weapon hit opponents, that character gains a Sigil of Remembrance. This effect can be triggered once every 0.2s and can be triggered even if said character is not on the field. When you possess 4 Sigils of Remembrance, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Farewell Song" effect for 12s. "Millennial Movement: Farewell Song" increases Elemental Mastery by 100~200 and increases ATK by 20~40%. Once this effect is triggered, you will not gain Sigils of Remembrance for 20s.

Of the many effects of the "Millennial Movement," buffs of the same type will not stack.
Weapon Variations
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Recommended Option

The recommended 4★ weapons mostly due to the base atk and ER substat. The passive of Sacrificial Bow isn't as useful since you'll need to use more field time but the low base atk of Favonius generally pushes you more towards these weapons as a better balance of stats.

Sacrificial Bow
Energy Recharge
Star Star Star Star
After dealing damage to an opponent with an Elemental Skill, the skill has a 40~80% chance to end its own CD. Can only occur once every 30~16s.
Fading Twilight
Energy Recharge
Star Star Star Star
Radiance of the Deeps
Has three states, Evengleam, Afterglow, and Dawnblaze, which increase DMG dealt by 6%/10%/14%~12%/20%/28% respectively. When attacks hit opponents, this weapon will switch to the next state. This weapon can change states once every 7s. The character equipping this weapon can still trigger the state switch while not on the field.
End of the Line
Energy Recharge
Star Star Star Star
Net Snapper
Triggers the Flowrider effect after using an Elemental Skill, dealing 80% ATK as AoE DMG upon hitting an opponent with an attack. Flowrider will be removed after 15s or after causing 3 instances of AoE DMG. Only 1 instance of AoE DMG can be caused every 2s in this way. Flowrider can be triggered once every 12s.
Situational Options

At high refines, most of Sara's comps provide a hefty buff towards Sara's Burst damage but doesn't help with her Energy issues.

Watatsumi Wavewalker
For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12~0.24%. A maximum of 40~80% increased Elemental Burst DMG can be achieved this way.

Very good passive and high base attack are desirable but similar to Mouun's Moon, the lack of ER substat can open some problems.

Oppidan Ambush
While the character equipped with this weapon is in the party but not on the field, their DMG increases by 2~4% every second up to a max of 20~40%. When the character is on the field for more than 4s, the aforementioned DMG buff decreases by 4~8% per second until it reaches 0%.
Artifact Artifacts
Best Set

An interesting choice since it allows you to refund some of that ER into more offensive stats; playing towards Sara's comparative advantage over other Electro units.

2 Energy Recharge +20%.
4 Increases Elemental Burst DMG by 25% of Energy Recharge. A maximum of 75% bonus DMG can be obtained in this way.
Artifact Variations
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In general the better set for Sara. Playing a supportive role, you will prefer to give more buffs to your party members but you will want lots of ER on your substats.

2 Elemental Burst DMG +20%.
4 Using an Elemental Burst increases all party members' ATK by 20% for 12s. This effect cannot stack.
Any combination
2 Elemental Burst DMG +20%.
2 Energy Recharge +20%.
2 Electro DMG Bonus +15%.

All Electro Characters