Best Build for Razor in Genshin Impact


Pros & Cons
- Eexcellent early-game carry
- Usable with low consts
- Physical DMG Ascension Stat
- Utility includes:
- Self-generating energy
- Sprint buff
- Resistance to interruption during burst
- Built-in Crit Rate and Crit DMG
- Good F2P weapon options
- Flexible team options
- Underwhelming in Spiral Abyss due to massive Phys RES on certain enemies
- Very limited F2P weapons
- Selfish DPS
- Sensitive to Overloaded
Skills

Normal Attack
Perform up to 4 consecutive strikes.
Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, perform a more powerful slash.
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Hunts his prey using the techniques taught to him by his master and his lupical.
Press
Swings the Thunder Wolf Claw, dealing Electro DMG to opponents in front of Razor.
Upon striking an opponent, Razor will gain an Electro Sigil, which increases his Energy Recharge rate.
Razor can have up to 3 Electro Sigils simultaneously, and gaining a new Electro Sigil refreshes their duration.
Hold
Gathers Electro energy to unleash a lightning storm over a small AoE, causing massive Electro DMG, and clears all of Razor's Electro Sigils.
Each Electro Sigil cleared in this manner will be converted into Energy for Razor.

Summons the Wolf Within, which deals Electro DMG to all nearby opponents. This clears all of Razor's Electro Sigils, which will be converted into Elemental Energy for him.
The Wolf Within will fight alongside Razor for the skill's duration.
The Wolf Within
- Strikes alongside Razor's normal attacks, dealing Electro DMG.
- Raises Razor's ATK SPD and Electro RES.
- Causes Razor to be immune to DMG inflicted by the Electro-Charged status.
- Disables Razor's Charged Attacks.
- Increases Razor's resistance to interruption.
These effects end when Razor leaves the battlefield.
When Razor leaves the field, a maximum of 10 Energy will be returned to him based off the duration remaining on this skill.
Passives

Decreases sprinting Stamina consumption of your characters in the party by 20%.
Not stackable with Passive Talents that provide the exact same effects.

Decreases Claw and Thunder's CD by 18%. Using Lightning Fang resets the CD of Claw and Thunder.

When Razor's Energy is below 50%, increases Energy Recharge by 30%.
Constellations

Picking up an Elemental Orb or Particle increases Razor's DMG by 10% for 8s.

Increases CRIT Rate against opponents with less than 30% HP by 10%.

Increases the Level of Lightning Fang by 3.
Maximum upgrade level is 15.

When casting Claw and Thunder (Press), opponents hit will have their DEF decreased by 15% for 7s.

Increases the Level of Claw and Thunder by 3.
Maximum upgrade level is 15.

Every 10s, Razor's sword charges up, causing the next Normal Attack to release lightning that deals 100% of Razor's ATK as Electro DMG.
When Razor is not using Lightning Fang, a lightning strike on an opponent will grant Razor an Electro Sigil for Claw and Thunder.
Ascension
Rank | Level | Cost ![]() |
Materials | |||
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1 | 20 | 20,000 |
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2 | 40 | 40,000 |
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3 | 50 | 60,000 |
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4 | 60 | 80,000 |
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5 | 70 | 100,000 |
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6 | 80 | 120,000 |
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Teams
For a detailed breakdown of the best Razor teams go to the Razor team guide page.
Builds
Physical DPS Build
Razor is a great character to use as a carry especially early in the game. His built-in Physical DMG, access to Electro (half of Superconduct), and Normal Attack scaling make him a great Physical DPS. Since his skill and burst help generate energy, he does not need a battery or dedicated ER stats to get decent uptime on his burst.
Normal Attack > Burst > Skill
The bulk of Razor's damage will come from his normal attacks, since he is a Physical DPS. Leveling up his burst will also boost his damage when active since the Electro DMG and ATK SPD buff also scale with level. Razor can cast his skill frequently during his uptime, but leveling it isn't as much of a priority.
Main stats: ATK%/Physical DMG/Crit
Substats: Crit/ATK/ER
Razor's only important stats are Crit and ATK, since most of his damage will be Physical. ER can help with his burst uptime but since he can generate his own energy, it is not as important.

These 5★ weapons provide massive offensive stats to Razor. Wolf's Gravestone especially greatly buffs the team as well.
Increases ATK by 16~32%, and when Normal or Charged Attacks hit opponents, the character gains a Sigil of Whispers. This effect can be triggered once every 0.3s. When you possess four Sigils of Whispers, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Banner-Hymn" effect for 12s. "Millennial Movement: Banner-Hymn" increases Normal ATK SPD by 12~24% and increases ATK by 20~40%. Once this effect is triggered, you will not gain Sigils of Whispers for 20s.
Of the many effects of the "Millennial Movement", buffs of the same type will not stack.External ATK buffs can push Serpent Spine to the same level or even beyond most 5★ weapons, depending on the ATK buff and refinements.
Although its ER isn't useful, its passive and high Base ATK provide a lot of damage.
These 4★ weapons also provide a ton of damage to Razor especially at higher refinements, but their passives have to remain active for the weapon to be effective.
Great F2P weapon as it provides a lot of ATK. The extra attack from its passive gains a lot of damage from refinements and can end up as a mini-nuke.
This weapon is not recommended at all but ti's still mentioned as you can get a free copy from a world quest.

4PC Pale Flame will offer the most damage since Razor can easily maintain stacks with his short skill CD.
This combination offers great damage since it provides a constant 50% Phys DMG buff and is only slightly weaker than 4PC Pale Flame.
These set combinations are weaker in terms of damage but are much easier to farm.