Best Build for Raiden in Genshin Impact
Pros & Cons
- Competitive DPS and has easier time reaching her potential
- Provides Upfront Burst Damage
- Outside of the initial slash, a short 7s time window to deal all of her damage is an important feature
- Straightforward "easy" playstyle
- Essentially Raiden only has one playstyle that is malleable to achieve different roles.
- Lowers ER needs of other teammates (esp Electro units)
- Great Off-Field Electro application (works as enabler)
- Early powerful constellations
- C2 and C3 skyrocket her damage output, making her one of the best DPS characters
- Teams generally use the Overload reaction (bad match-up with lightweight enemies)
- Can do a supportive role, but is better utilized as the focus of your team
- Due to Raiden Shogun's field time. While flexible, you really want to maximize the 7s of her Burst
- Doesn't have great Artifact flexibility (wants 4pc set)
- Needing story-locked materials for growth hurts newer accounts
- Unnecessary constellations past C3
Performs up to 5 consecutive spear strikes.
Consumes a certain amount of Stamina to perform an upward slash.
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
The Raiden Shogun unveils a shard of her Euthymia, dealing Electro DMG to nearby opponents, and granting nearby party members the Eye of Stormy Judgment.
Eye of Stormy Judgment
- When characters with this buff attack and deal DMG to opponents, the Eye will unleash a coordinated attack, dealing AoE Electro DMG at the opponent's position.
- Characters who gain the Eye of Stormy Judgment will have their Elemental Burst DMG increased based on the Energy Cost of the Elemental Burst during the Eye's duration.
The Eye can initiate one coordinated attack every 0.9s per party.
Coordinated attacks generated by characters not controlled by you deal 20% of the normal DMG.
Gathering truths unnumbered and wishes uncounted, the Raiden Shogun unleashes the Musou no Hitotachi and deals AoE Electro DMG, using Musou Isshin in combat for a certain duration afterward. The DMG dealt by Musou no Hitotachi and Musou Isshin's attacks will be increased based on the number of Chakra Desiderata's Resolve stacks consumed when this skill is used.
While in this state, the Raiden Shogun will wield her tachi in battle, while her Normal, Charged, and Plunging Attacks will be infused with Electro DMG, which cannot be overridden. When such attacks hit opponents, she will regenerate Energy for all nearby party members. Energy can be restored this way once every 1s, and this effect can be triggered 5 times throughout this skill's duration.
While in this state, the Raiden Shogun's resistance to interruption is increased, and she is immune to Electro-Charged reaction DMG.
While Musou Isshin is active, the Raiden Shogun's Normal, Charged, and Plunging Attack DMG will be considered Elemental Burst DMG.
The effects of Musou Isshin will be cleared when the Raiden Shogun leaves the field.
When nearby party members (excluding the Raiden Shogun herself) use their Elemental Bursts, the Raiden Shogun will build up Resolve stacks based on the Energy Cost of these Elemental Bursts. The maximum number of Resolve stacks is 60.
The Resolve gained by Chakra Desiderata will be cleared 300s after the Raiden Shogun leaves the field.
Mora expended when ascending Swords and Polearms is decreased by 50%.
When nearby party members gain Elemental Orbs or Particles, Chakra Desiderata gains 2 Resolve stacks.
This effect can occur once every 3s.
Each 1% above 100% Energy Recharge that the Raiden Shogun possesses grants her:
- 0.6% greater Energy restoration from Musou Isshin
- 0.4% Electro DMG Bonus.
Chakra Desiderata will gather Resolve even faster. When Electro characters use their Elemental Bursts, the Resolve gained is increased by 80%. When characters of other Elemental Types use their Elemental Bursts, the Resolve gained is increased by 20%.
While using Musou no Hitotachi and in the Musou Isshin state applied by Secret Art: Musou Shinsetsu, the Raiden Shogun's attacks ignore 60% of opponents's DEF.
Increases the Level of Secret Art: Musou Shinsetsu by 3.
Maximum upgrade level is 15.
When the Musou Isshin state applied by Secret Art: Musou Shinsetsu expires, all nearby party members (excluding the Raiden Shogun) gain 30% bonus ATK for 10s.
Increases the Level of Transcendence: Baleful Omen by 3.
Maximum upgrade level is 15.
While in the Musou Isshin state applied by Secret Art: Musou Shinsetsu, attacks by the Raiden Shogun that are considered part of her Elemental Burst will decrease all nearby party members' (but not including the Raiden Shogun herself) Elemental Burst CD by 1s when they hit opponents.
This effect can trigger once every 1s, and can trigger a total of 5 times during the state's duration.
For a detailed breakdown of the best Raiden teams go to the Raiden team guide page.
Electro DPS Build
Raiden prefers being the main focus of your team's investment and damage. Yes, she supports units by buffing their bursts and lowering ER requirements but those things are enabled through her Burst. It's better to think of her as a DPS unit with some Support utility rather than a hybrid DPS-Support. Her ER requirements range from 200 to 250 (closer to 200 ER to maximize damage and 250 for supportive roles).
Burst > Skill
Raiden's main power and utility comes from her Burst. Her skill is important to level but you can get away with lower investment on her skill.
Main stats: ER or ATK/Electro or ATK/Crit
About Sands: Generally speaking, ER sands with non-ER weapons and ATK Sands with ER weapons. Engulfing Lightning is the exception; it makes ER nearly identical in value with ATK (this pushes your ER range to 250-300). About Goblet: Use Electro DMG if you're going to play Raiden with external ATK sources (Bennett, Sara, Thrilling Tales of Dragon Slayers); otherwise, use ATK goblet.
Raiden's Signature weapon, literally made for her.
The F2P option. 5★ can outperform it, but are only worthwhile if you already have them. The Catch is very valuable even when it loses in damage as the ER substat does allow it to become more flexible with more generous ER requirements.
Staff of Homa is still valuable if you want extra Crit DMG. It is however recommended to use this weapon on other characters since The Catch exists.
Skyward Spine has a special mention since its ATK SPD buff allows you to do difficult combos more consistently. Executing the more difficult combos pushes Skyward Spine over The Catch.
With refines, this weapon deals more damage than The Catch. Strictly speaking the damage increase at high refines should be better than The Catch but you will want to be mindful with your ER requirements.
Mostly a stat-stick but also Raiden fully can maximize the value of the passive as her Burst uses buffs normally/dynamically rather than a static snapshot.
Not really ideal for Raiden unless you're going for a purely supportive role.
Emblem of Severed Fate was made for the Raiden Shogun, period. While farming for a 4PC set is expensive, the set as a whole is resin efficient as many other characters have this set as their best option.
There is no reason to use any other set rather than 4pc Emblem, however if you're still farming for good pieces you can use any combination of these sets temporarily.
Raiden can keep 100% Tenacity uptime but it results in a great damage loss.
It is not convenient to farm in artifacts domain before unlocking the highest level, so use this set instead.
Raiden's quick and consistent Electro application makes her a great enabler for Hyperbloom damage. This build wants her to run a full EM setup to maximize Hyperbloom's DMG output. Note that with this build her Burst DMG will be significantly lower and perhaps negligible.
No talents are needed for a Hyperbloom Raiden, as transformative reactions only consider the character's level and EM.
Main stats: EM/EM/EM
Sub stats: EM > ER%
Only Elemental Mastery is needed. Energy Recharge isn't a priority but using Raiden's Burst can help her teammates in recharging their Bursts faster, for consistent uptime.
Any EM weapon works perfectly on this build, as you are only looking for the main stat.
This set specifically boosts Hyperbloom damage.
Alternatively, 4pc Gilded Dreams offers a similar damage output, and it is much more efficient to farm.