Best Build for Klee in Genshin Impact

Best Build for Klee in Genshin Impact
Klee is a 5-star Pyro Pyro catalyst character in Genshin Impact. This guide covers the best builds, weapons and artifacts for Klee.

Pros & Cons

  • Good matchup versus shielded enemies
  • Good potential DPS
  • Well designed unit with a specific niche
    • Klee is unique as an on-field pyro enabler
    • Upfront damage on her skill
  • Flexible party compositions
    • Mono-Pyro is currently Klee's main party type while having viable Vaporize compositions.
  • Her value is limited by player's skill expression
    • Animation-cancelling and stamina management are core concepts for her gameplay.
  • Requires a lot of specific optimizations depending on her build
    • Usually build flexibility is a pro, but the floor for Klee is already high
  • Doesn't work with Freeze. (causes Shatter instead of Melt)
  • Her best comps don't really use reactions
    • This is more due to personnel rather than Klee herself, but this does open arguments like "she's dependent on future characters"


Normal Attack

Normal Attack
Throws things that go boom when they hit things! Perform up to 3 explosive attacks, dealing AoE Pyro DMG.

Charged Attack
Consumes a certain amount of Stamina and deals AoE Pyro DMG to opponents after a short casting time.

Plunging Attack
Gathering the power of Pyro, Klee plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Pyro DMG upon impact with the ground.

Jumpy Dumpty
Jumpy Dumpty
Elemental Skill

Jumpy Dumpty is tons of boom-bang-fun!
When thrown, Jumpy Dumpty bounces thrice, igniting and dealing AoE Pyro DMG with every bounce.

On the third bounce, the bomb splits into many mines.
The mines will explode upon contact with opponents, or after a short period of time, dealing AoE Pyro DMG.

Starts with 2 charges.

Sparks 'n' Splash
Sparks 'n' Splash
Elemental Burst

Klee's Blazing Delight! For the duration of this ability, continuously summons Sparks 'n' Splash to attack nearby opponents, dealing AoE Pyro DMG.


All Of My Treasures!
All Of My Treasures!
Utility Passive

Displays the location of nearby resources unique to Mondstadt on the mini-map.

Pounding Surprise
Pounding Surprise
Ascension 1

When Jumpy Dumpty and Normal Attacks deal DMG, Klee has a 50% chance to obtain an Explosive Spark. This Explosive Spark is consumed by the next Charged Attack, which costs no Stamina and deals 50% increased DMG.

Sparkling Burst
Sparkling Burst
Ascension 4

When Klee's Charged Attack results in a CRIT, all party members gain 2 Elemental Energy.


Chained Reactions
Chained Reactions
Level 1

Attacks and Skills have a certain chance to summon sparks that bombard opponents, dealing DMG equal to 120% of Sparks 'n' Splash's DMG.

Explosive Frags
Explosive Frags
Level 2

Being hit by Jumpy Dumpty's mines decreases opponents' DEF by 23% for 10s.

Exquisite Compound
Exquisite Compound
Level 3

Increases the Level of Jumpy Dumpty by 3.
Maximum upgrade level is 15.

Sparkly Explosion
Sparkly Explosion
Level 4

If Klee leaves the field during the duration of Sparks 'n' Splash, her departure triggers an explosion that deals 555% of her ATK as AoE Pyro DMG.

Nova Burst
Nova Burst
Level 5

Increases the Level of Sparks 'n' Splash by 3.
Maximum upgrade level is 15.

Blazing Delight
Blazing Delight
Level 6

While under the effects of Sparks 'n' Splash, Klee will regenerate 3 Energy for all members of the party (excluding Klee) every 3s.
When Sparks 'n' Splash is used, all party members will gain a 10% Pyro DMG Bonus for 25s.


For a detailed breakdown of the best Klee teams go to the Klee team guide page.


DPS Build

The nature of how Klee is played blurs the practical line between DPS and Enabler as you'll still need some investment to all facets of her kit as well as the knowledge to play one style is dense and reasonable that you would know how to play the other styles as well.

Talent Priority

Normal > Burst = Skill
While Klee can be used in more supportive roles, the damage from her Normal Attack Talent should not be neglected. Ideally you raise all skills to level 6 and choose raise Normal Attack to 8 before raising her Burst and Skill to 8 and similarly if you plan to crown Klee. If Normal Attack are not a focus of her party role, raise her Skill and Burst to 8 before her Normal Attack.

Stat Priority

Main stats: ER or EM or ATK/Pyro/Crit
Substats: ER, Atk Crit, EM
In optimized Klee parties, you practically don't need an ER sands but goes up in value as a Support. Klee's damage is significant so its really not recommended to starve her from offensive stats (Crit & ATK). Elemental Mastery is only relevant if you plan to use Klee in reaction comps.

Weapon Weapons
Best Weapon

Possibly her best weapon (esp at R5) due to her upfront nature of her damage. Klee requires 8-10 seconds of field time, rotations need her as the first character in your party to trigger Widsith's passive bonus correctly.

The Widsith
Star Star Star Star
When a character takes the field, they will gain a random theme song for 10s. This can only occur once every 30s.

Recitative: ATK is increased by 60~120%. Aria: Increases all Elemental DMG by 48~96%.

Interlude: Elemental Mastery is increased by 240~480.
Weapon Variations
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Kagura's Verity is second best in slot if you'rr able to perform the skill exploit correctly. By pressing Klee's skill and then Burst immediately after, the game will count 1 Skill stack, but "Jumpy Dumpty" won't be spawned and a Skill stack will not be consumed. In this way, you can make use of Kagura's passive.

Kagura's Verity
Star Star Star Star Star
Kagura Dance of the Sacred Sakura
Gains the Kagura Dance effect when using an Elemental Skill, causing the Elemental Skill DMG of the character wielding this weapon to increase by 12~24% for 16s. Max 3 stacks. This character will gain 12~24% All Elemental DMG Bonus when they possess 3 stacks.

Lost Prayer is overall a solid option, but its passive isn't fully stackable in most rotations.

Boundless Blessing
Increases Movement SPD by 10%. When in battle, gain an 8~16% Elemental DMG Bonus every 4s. Max 4 stacks. Lasts until the character falls or leaves combat.
Stat Sticks

5★ weapons are good stat sticks but aren't exactly great

Wandering Clouds
Increases Elemental DMG Bonus by 12~24%. Normal Attack hits have a 50% chance to earn the favor of the clouds. which actively seek out nearby opponents to attack for 15s, dealing 160~320% ATK DMG. Can only occur once every 30s.
Golden Majesty
Increases Shield Strength by 20~40%. Scoring hits on opponents increases ATK by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%.
Solar Pearl
Star Star Star Star
Solar Shine
Normal Attack hits increase Elemental Skill and Elemental Burst DMG by 20~40% for 6s. Likewise, Elemental Skill or Elemental Burst hits increase Normal Attack DMG by 20~40% for 6s.
Conditionally Best weapon
Klee's personal weapon

It's a 4★ weapon second only to The Widsith

Normal Attack hits on opponents increase Charged Attack DMG by 16~32% for 6s. Charged Attack hits on opponents increase ATK by 8~16% for 6s.
Relevant in Reaction comps
Mappa Mare
Elemental Mastery
Star Star Star Star
Infusion Scroll
Triggering an Elemental reaction grants a 8~16% Elemental DMG Bonus for 10s. Max 2 stacks.
Artifact Artifacts
Best set

This set is valuable in both Mono Pyro and Vaporize comps.

2 Elemental Mastery +80.
4 Within 8s of triggering an Elemental Reaction, the character equipping this will obtain buffs based on the Elemental Type of the other party members, ATK is increased by 14% for each party member whose Elemental Type is the same as the equipping character, and Elemental Mastery is increased by 50 for every party member with a different Elemental Type. Each of the aforementioned buffs will count up to 3 characters. This effect can be triggered once every 8s. The character who equips this can still trigger its effects when not on the field.
Artifact Variations
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Best resin efficient option and easiest way to find good substat rolls.

Any combination
2 Pyro DMG Bonus +15%.
2 ATK +18%.
2 ATK +18%.

4pc Crimson is harder to achieve and farm (it is recommended to use the strongbox) but best in slot for Vaporize teams.

2 Pyro DMG Bonus +15%.
4 Increases Overloaded and Burning DMG by 40%. Increases Vaporize and Melt DMG by 15%. Using an Elemental Skill increases the 2-Piece Set Bonus by 50% of its starting value for 10s. Max 3 stacks.

4PC Wanderer's Troupe is not really recommended as Klee, unlike Yanfei, deals considerable damage with her whole kit rather than only charged attacks. However, it's still viable.

2 Increases Elemental Mastery by 80.
4 Increases Charged Attack DMG by 35% if the character uses a Catalyst or Bow.
Mono-Pyro comps
2 Pyro RES increased by 40%.
4 Increases DMG against opponents affected by Pyro by 35%.

This is recommended because Klee's C2 is a strong constellation and this set makes her viable as a supportive character.

2 HP +20%.
4 When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield Strength is increased by 30% for 3s. This effect can be triggered once every 0.5s. This effect can still be triggered even when the character who is using this artifact set is not on the field.

All Pyro Characters