Best Build for Gorou in Genshin Impact
Pros & Cons
- Fills a very specific niche in Geo teams
- Low investment, high impact
- Great Geo Battery
- Not dependent on Artifact sets
- F2P Option is his best weapon
- Needing story-locked materials for growth hurts newer accounts
- Extremely specialized towards Geo-centric teams
- Gorou's specialization may hurt him in the long run if a less specialized support with relevant DPS character can fill his niche
- No damage output
- Only 2 usable weapons
Perform up to 4 consecutive shots with a bow.
Perform a more precise Aimed Shot with increased DMG.
While aiming, stone crystals will accumulate on the arrowhead. A fully charged crystalline arrow will deal Geo DMG.
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Deals AoE Geo DMG and sets up a General's War Banner.
General's War Banner
Provides up to 3 buffs to active characters within the skill's AoE based on the number of Geo characters in the party at the time of casting:
- 1 Geo character: Adds "Standing Firm" - DEF Bonus.
- 2 Geo characters: Adds "Impregnable" - Increased resistance to interruption.
- 3 Geo characters: Adds "Crunch" - Geo DMG Bonus.
Gorou can deploy only 1 General's War Banner on the field at any one time.
Characters can only benefit from 1 General's War Banner at a time. When a party member leaves the field, the active buff will last for 2s.
Adjust the location of the skill.
Displaying his valor as a general, Gorou deals AoE Geo DMG and creates a field known as General's Glory to embolden his comrades.
This field has the following properties:
- Like the General's War Banner created by Inuzaka All-Round Defense, provides buffs to active characters within the skill's AoE based on the number of Geo characters in the party. Also moves together with your active character.
- Generates 1 Crystal Collapse every 1.5s that deals AoE Geo DMG to 1 opponent within the skill's AoE.
- Pulls 1 elemental shard in the skill's AoE to your active character's position every 1.5s (elemental shards are created by Crystallize reactions).
If a General's War banner created by Gorou currently exists on the field when his ability is used, it will be destroyed. In addition, for the duration of General's Glory, Gorou's Elemental Skill "Inazuka All-Round Defense" will not create the General's War Banner.
If Gorou falls, the effects of General's Glory will be cleared.
Displays the location of nearby resources unique to Inazuma on the mini-map.
After using Juuga: Forward Unto Victory, all nearby party members' DEF is increased by 25% for 12s.
Gorou receives the following DMG Bonuses to his attacks based on his DEF:
- Inuzaka All-Round Defense: Skill DMG increased by 156% of DEF
- Juuga: Forward Unto Victory: Skill DMG and Crystal Collapse DMG increased by 15.6% of DEF
When characters (other than Gorou) within the AoE of Gorou's General's War Banner or General's Glory deal Geo DMG to opponents, the CD of Gorou's Inuzaka All-Round Defense is decreased by 2s. This effect can occur once every 10s.
While General's Glory is in effect, its duration is extended by 1s when a nearby active character obtains an Elemental Shard from a Crystallize reaction. This effect can occur once every 0.1s. Max extension is 3s.
Increases the Level of Inuzaka All-Round Defense by 3.
Maximum upgrade level is 15.
When General's Glory is in the "Impregnable" or "Crunch" states, it will also heal active characters within its AoE by 50% of Gorou's own DEF every 1.5s.
Increases the Level of Juuga: Forward Unto Victory by 3.
Maximum upgrade level is 15.
For 12s after using Inuzaka All-Round Defense or Juuga: Forward Unto Victory, increases the CRIT DMG of all nearby party members' Geo DMG based on the buff level of the skill's field at the time of use:
- "Standing Firm": +10%
- "Impregnable": +20%
- "Crunch": +40%
This effect cannot stack and will take reference from the last instance of the effect that is triggered.
For a detailed breakdown of the best Gorou teams go to the Gorou team guide page.
Gorou is an important addition to Geo characters as a dedicated support. You run 2 or 3 Geo members (in total) to maximize his buffing ability. Gorou's low base stats and scalings are the main reason why he's an effective low-investment unit. Do note that Gorou's utility is limited outside of Mono-Geo teams.
Skill ( > Burst)
Gorou's DEF buff scales with his skill, so this is the only talent worth leveling. Burst does decent damage so if you want to invest a bit more into Gorou you can level it up as well.
Main stats: ER/DEF or Any/Crit Rate
Substats: Crit Rate/ER/DEF
ER is the biggest priority for improving Gorou's burst uptime. Crit Rate is favored here since it is assumed that Favonius Warbow is used. Stacking DEF is not important on Gorou since his damage output is negligible, but it can help with his healing at C4.
Since Gorou has a lot of freedom with artifact stats, he can comfortably stack Crit Rate to be able to trigger the Favonius Warbow passive consistently. Take note that this weapon can be obtained for free.
A worse option for Gorou since he already has 100% skill uptime, but the Sacrificial Bow allows him to generate more Geo particles with his skill. The only reason to take this weapon instead of Favonius Warbow is if it has significantly more refinements.
Basically just a ER% stat stick and a slight damage buff that isn't needed in most occasions.
Gorou benefits more from ER/Crit Rate stats than set bonuses, which means that he can keep his value as a support even without any 2PC/4PC sets equipped.
Although Gorou usually supports DEF-scaling characters, the ATK buff will still help Itto and Noelle. Take this set if he has enough ER.
4PC Exile slightly helps the entire team by providing some energy. However, this set results in lower ER and Crit Rate due to the weaker scaling of 4★ artifacts.
Any 2PC combination will help Gorou's ER needs.
At C4, Gorou can provide healing that scales with DEF. He can easily maintain full stacks of the 4PC Husk effect since he is off-field most of the time. This provides a maximum of 54% DEF.
When on the field, the character gains 1 stack after hitting an opponent with a Geo attack, triggering a maximum of once every 0.3s. When off the field, the character gains 1 stack every 3s. Curiosity can stack up to 4 times, each providing 6% DEF and a 6% Geo DMG Bonus.When 6 seconds pass without gaining a Curiosity stack, 1 stack is lost.
This 2PC combination is easier to complete but 4★ artifacts have weaker scalings.