Best Build for Fischl in Genshin Impact

Best Build for Fischl in Genshin Impact
Fischl is a 4-star Electro Electro bow character in Genshin Impact. This guide covers the best builds, weapons and artifacts for Fischl.

Pros & Cons

  • Fischl's Skill means she doesn't need a lot of field time
  • Deep weapon pool
  • Not dependent on Artifact sets
  • Excellent battery
  • Good and impactful constellations
  • Great unit available in Paimon's Bargains
  • Constellation Dependent
    • While C6 is when Fischl "performs as advertised", her other constellations also provide tangible improvements to damage
  • Does not funnel particles as a battery
  • Lacks access to reactions that scale up her own damage
  • Lacks AoE damage

Skills

Bolts of Downfall
Bolts of Downfall
Normal Attack

Normal Attack
Perform up to 5 consecutive shots with a bow.

Charged Attack
Perform a more precise Aimed Shot with increased DMG.
While aiming, the dark lightning spirits of Immernachtreich shall heed the call of their Prinzessin and indwell the enchanted arrowhead. When fully indwelt, the Rachsüchtig Blitz shall deal immense Electro DMG.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.

Nightrider
Nightrider
Elemental Skill

Summons Oz. The night raven forged of darkness and lightning descends upon the land, dealing Electro DMG in a small AoE. For the ability's duration, Oz will continuously attack nearby opponents with Freikugel.

Hold to adjust the location Oz will be summoned to.
Press again any time during the ability's duration to once again summon him to Fischl's side.

Midnight Phantasmagoria
Midnight Phantasmagoria
Elemental Burst

Summons Oz to spread his twin wings of twilight and defend Fischl.
Has the following properties during the ability's duration:

  • Fischl takes on Oz's form, greatly increasing her Movement Speed.
  • Strikes nearby opponents with lightning, dealing Electro DMG to opponents she comes in contact with. Each opponent can only be struck once.
  • Once this ability's effects end, Oz will remain on the battlefield and attack his Prinzessin's foes. If Oz is already on the field, then this will reset the duration of his presence.

Passives

Mein Hausgarten
Mein Hausgarten
Utility Passive

When dispatched on an expedition in Mondstadt, time consumed is reduced by 25%.

Stellar Predator
Stellar Predator
Ascension 1

When Fischl hits Oz with a fully-charged Aimed Shot, Oz brings down Thundering Retribution, dealing AoE Electro DMG equal to 152.7% of the arrow's DMG.

Undone Be Thy Sinful Hex
Undone Be Thy Sinful Hex
Ascension 4

If your active character triggers an Electro-related Elemental Reaction when Oz is on the field, the opponent shall be stricken with Thundering Retribution, dealing Electro DMG equal to 80% of Fischl's ATK.

Constellations

Gaze of the Deep
Gaze of the Deep
Level 1

Even when Oz is not present in combat, he can still watch over Fischl through his raven eyes. When Fischl performs a Normal Attack against an opponent, Oz fires a joint attack, dealing DMG equal to 22% of Fischl's ATK.

Devourer of All Sins
Devourer of All Sins
Level 2

When Nightrider is used, it deals an additional 200% ATK as DMG, and its AoE is increased by 50%.

Wings of Nightmare
Wings of Nightmare
Level 3

Increases the Level of Nightrider by 3.
Maximum upgrade level is 15.

Her Pilgrimage of Bleak
Her Pilgrimage of Bleak
Level 4

When Midnight Phantasmagoria is used, it deals 222% of ATK as Electro DMG to surrounding opponents.
When the skill duration ends, Fischl regenerates 20% of her HP.

Against the Fleeing Light
Against the Fleeing Light
Level 5

Increases the Level of Midnight Phantasmagoria by 3.
Maximum upgrade level is 15.

Evernight Raven
Evernight Raven
Level 6

Extends the duration of Oz's presence on the field by 2s. Additionally, Oz performs joint attacks with your active character when present, dealing 30% of Fischl's ATK as Electro DMG.

Teams

For a detailed breakdown of the best Fischl teams go to the Fischl team guide page.

Builds

Off-Field DPS Build

The main way you'll want to play Fischl. Oz's damage and Fischl's A4 talent imply that you won't need Fischl on the field to do a lot of damage.

Talent Priority

Skill > Burst
Oz's damage comes from the Skill. The Burst is mostly used for increasing Oz's uptime but its damage should not be ignored.

Stat Priority

Main stats: ATK/Electro/Crit
Substats: Crit/ATK/ER
Fischl wants some ER but its not worth running ER sands or weapon to fill it.

Weapon Weapons

5★ bows are very good and usually outperform any 4★ weapons, Polar Star shines above the others but for Fischl's case not by much.

Polar Star
CRIT Rate
Star Star Star Star Star
Daylight's Augury
Elemental Skill and Elemental Burst DMG increased by 12~24%. After a Normal Attack, Charged Attack, Elemental Skill or Elemental Burst hits an opponent, 1 stack of Ashen Nightstar will be gained for 12s. When 1/2/3/4 stacks of Ashen Nightstar are present, ATK is increased by 10/20/30/48~20/40/60/96%. The stack of Ashen Nightstar created by the Normal Attack, Charged Attack, Elemental Skill or Elemental Burst will be counted independently of the others.

Good stats and great passive for her. At R5 this weapon competes for Fischl's best weapon.

Oppidan Ambush
While the character equipped with this weapon is in the party but not on the field, their DMG increases by 2~4% every second up to a max of 20~40%. When the character is on the field for more than 4s, the aforementioned DMG buff decreases by 4~8% per second until it reaches 0%.
Weapon Variations
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A great ATK stat stick that also helps with both Crit Rate and DMG. An overall solid option for every Bow user, and Fischl makes no exception.

Skyward Harp
CRIT Rate
Star Star Star Star Star
Echoing Ballad
Increases CRIT DMG by 20~40%. Hits have a 60~100% chance to inflict a small AoE attack, dealing 125% Physical ATK DMG. Can only occur once every 4~2s.
Requires High Investment

One of Fischl's best weapons on release, the issues it has comes from its EM substat. While Fischl does share some reactions, it really requires her to be at max ascension to make it competitive with other weapons.

The Stringless
Elemental Mastery
Star Star Star Star
Arrowless Song
Increases Elemental Skill and Elemental Burst DMG by 24~48%.
F2P Option

Its passive is very good especially at high refines, making it very competitive with most of Fischl's weapon options.

Unreturning
Charged Attack hits on weak points increase Movement SPD by 10% and ATK by 36~72% for 10s.

2.7. Event weapon that gives ER% and buffs Fischl's damage. Good at R5 especially.

Fading Twilight
Energy Recharge
Star Star Star Star
Radiance of the Deeps
Has three states, Evengleam, Afterglow, and Dawnblaze, which increase DMG dealt by 6%/10%/14%~12%/20%/28% respectively. When attacks hit opponents, this weapon will switch to the next state. This weapon can change states once every 7s. The character equipping this weapon can still trigger the state switch while not on the field.

F2P Refinement 5 Weapon gained through Fishing in Sumeru. Mostly ER% stat stick.

End of the Line
Energy Recharge
Star Star Star Star
Net Snapper
Triggers the Flowrider effect after using an Elemental Skill, dealing 80% ATK as AoE DMG upon hitting an opponent with an attack. Flowrider will be removed after 15s or after causing 3 instances of AoE DMG. Only 1 instance of AoE DMG can be caused every 2s in this way. Flowrider can be triggered once every 12s.
Battlepass option

Being able to group enemies makes it worth the extra field time for Fischl. That and Crit Rate is a good substat to have.

Verdant Wind
Upon hit, Normal and Aimed Shot Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 40~80% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 14~10s.
Early Game

A good stat stick while looking for 4★ weapon choices (Rust,Prototype Crescent,Stringless,Alley Hunter)

Slingshot
CRIT Rate
Star Star Star
Slingshot
If a Normal or Charged Attack hits a target within 0.3s of being fired, increases DMG by 36~60%. Otherwise, decreases DMG by 10%.
Artifact Artifacts

While set bonuses contribute good damage, unless you're specifically building Fischl it is better to farm sets for other characters and reserve the very good pieces for Fischl.

2 Electro DMG Bonus +15%.
2 ATK +18%.
2 ATK +18%.
2 ATK +18%.
2 ATK +18%.
Artifact Variations
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Niche Option

Fischl can use this set, but you sacrifice her impressive damage for a small amount of utility. If you happen to have the pieces, its fine but its not recommended to farm for this set for Fischl. Generally your team benefits more from Fischl's raw damage than the 20% ATK buff.

2 HP +20%.
4 When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield Strength is increased by 30% for 3s. This effect can be triggered once every 0.5s. This effect can still be triggered even when the character who is using this artifact set is not on the field.

Physical DPS Build

Fischl's first two hits in her Normal Attack sequence have animation-cancelling techs. A fun build for those looking to master Genshin's bow-mechanics.

Talent Priority

Skill = Normal Attack > Burst
Fischl's normal attack is the heart of this build. That does not mean you can neglect raising the Skill.

Stat Priority

Main stats: ATK/Phys/Crit
Substats: Crit/ATK/ER Even in a Normal Attack centric build you still value Oz's uptime so having enough ER to burst really does help.

Weapon Weapons
Best Weapons

5★ bows are very good and usually outperform any 4★ weapons, Thundering Pulse being the best option while having Skyward Harp is an excellent stat-stick that you might not benefit from better weapons.

Thundering Pulse
CRIT DMG
Star Star Star Star Star
Rule By Thunder
Increases ATK by 20~40% and grants the might of the Thunder Emblem. At stack levels 1/2/3, the Thunder Emblem increases Normal Attack DMG by 12/24/40~24/48/80%. The character will obtain 1 stack of Thunder Emblem in each of the following scenarios: Normal Attack deals DMG (stack lasts 5s), casting Elemental Skill (stack lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack's duration is calculated independently.
Skyward Harp
CRIT Rate
Star Star Star Star Star
Echoing Ballad
Increases CRIT DMG by 20~40%. Hits have a 60~100% chance to inflict a small AoE attack, dealing 125% Physical ATK DMG. Can only occur once every 4~2s.
Weapon Variations
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Signature weapon

Fischl's personal weapon. Its passive synergizes well with Fischl, especially in this build.

Mitternachts Waltz
Physical DMG Bonus
Star Star Star Star
Evernight Duet
Normal Attack hits on opponents increase Elemental Skill DMG by 20~40% for 5s. Elemental Skill hits on opponents increase Normal Attack DMG by 20~40% for 5s.
Best 4★ weapons

The recommended choice for this build.

Rust
ATK
Star Star Star Star
Rapid Firing
Increases Normal Attack DMG by 40~80% but decreases Charged Attack DMG by 10%.

Crit Rate substats makes building easier while the passive is just generally useful

Verdant Wind
Upon hit, Normal and Aimed Shot Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 40~80% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 14~10s.
F2P Options

The passive is hard to pass up, even though it somewhat conflicts with what you go for in this build.

Unreturning
Charged Attack hits on weak points increase Movement SPD by 10% and ATK by 36~72% for 10s.

Attack speed is hard to evaluate in terms of damage but it makes the playstyle feel easier to pilot.

Compound Bow
Physical DMG Bonus
Star Star Star Star
Infusion Arrow
Normal Attack and Charged Attack hits increase ATK by 4~8% and Normal ATK SPD by 1.2~2.4% for 6s. Max 4 stacks. Can only occur once every 0.3s.
Artifact Artifacts
Best Sets

The best set for Physical DPS Fischl is a combination of these differents set. Use the ones with better substats and balanced crit ratio.

2 Physical DMG Bonus +25%.
2 Physical DMG Bonus +25%.
2 ATK +18%.
2 ATK +18%.
2 ATK +18%.
2 ATK +18%.
Artifact Variations
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Other options

The 4pc effect can't be activated consistently but if you really have great substats, then it's worth using.

2 Physical DMG Bonus +25%.
4 When an Elemental Skill hits an opponent, ATK is increased by 9% for 7s. This effect stacks up to 2 times and can be triggered once every 0.3s. Once 2 stacks are reached, the 2-set effect is increased by 100%.

Fischl can take advantage of its 4pc and it'a also resin efficient to farm, however sticking to 2pc combinations is less time consuming and requires less investment and dedication.

2 ATK +18%.
4 When casting an Elemental Skill, if the character has 15 or more Energy, they lose 15 Energy and Normal/Charged/Plunging Attack DMG is increased by 50% for 10s. This effect will not trigger again during that duration.
Early Game

DPS Fischl is very good in early game. Equop this set to her and she'll turn into a solid damage dealer.

2 CRIT Rate +12%.
4 When HP is below 70%, CRIT Rate increases by an additional 24%.

All Electro Characters

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