Best Build for Dori in Genshin Impact
Pros & Cons
- Universal battery for any energy hungry DPS
- Dori provides both Healing and energy generation through her burst
- Cheap to build
- Needs a considerable amount of Energy Recharge, which is very sensitive and changes based on the team's composition
- Really wants C4
- Overall replaceable by other Electro batteries such as Fischl or Kuki
Perform up to 3 consecutive strikes.
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, performs a more powerful slash.
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Directs a Spirit-Warding Lamp to fire off Troubleshooter Shots at opponents, dealing Electro DMG.
When Troubleshooter Shots hit opponents, they will create 2 After-Sales Service Rounds that will automatically track opponents and deal Electro DMG.
Summons forth the Jinni within the lamp to give the client various kinds of aid.
Connects to a nearby character. The connected character will:
- Continuously restore HP based on Dori's Max HP.
- Continuously regenerate Energy.
- Be affected by Electro.
When the connector between the Jinni and the character touches opponents, it will deal one instance of Electro DMG to them every 0.4s.
Only one Jinni can exist at one time.
When Dori crafts Character and Weapon Enhancement Materials, she has a chance to refund a portion of the crafting materials used.
After a character connected to the Jinni triggers an Electro-Charged, Superconduct, Overloaded, Quicken, Aggravate, Hyperbloom, or an Electro Swirl or Crystallize reaction, the CD of Spirit-Warding Lamp: Troubleshooter Cannon is decreased by 1s.
This effect can be triggered once every 3s.
When the Troubleshooter Shots or After-Sales Service Rounds from Spirit-Warding Lamp: Troubleshooter Cannon hit opponents, Dori will restore 5 Elemental Energy for every 100% Energy Recharge possessed.
Per Spirit-Warding Lamp: Troubleshooter Cannon, only one instance of Energy restoration can be triggered and a maximum of 15 Energy can be restored this way.
The number of After-Sales Service Rounds created by Troubleshooter Shots is increased by 1.
When you are in combat and the Jinni heals the character it is connected to, it will fire a Jinni Toop from that character's position that deals 50% of Dori's ATK DMG.
Increases the Level of Alcazarzaray's Exactitude by 3.
Maximum upgrade level is 15.
The character connected to the Jinni will obtain the following buffs based on their current HP and Energy:
- When their HP is lower than 50%, they gain 50% Incoming Healing Bonus.
- When their Energy is less than 50%, they gain 30% Energy Recharge.
Increases the Level of Spirit-Warding Lamp: Troubleshooter Cannon by 3.
Maximum upgrade level is 15.
Dori gains the following effects for 3s after using Spirit-Warding Lamp: Troubleshooter Cannon:
- Electro Infusion.
- When Normal Attacks hit opponents, all nearby party members will heal HP equivalent to 4% of Dori's Max HP. This type of healing can occur once every 0.1s.
For a detailed breakdown of the best Dori teams go to the Dori team guide page.
Dori is a supportive Claymore character whose purpose is to heal and battery the team through her Burst. She is particularly effective in teams with a DPS character who consistently needs Burst uptime. Her damage is negligible due to her split scaling (DMG is ATK-based and healing HP-based).
Dori's talents are negligible, however her burst's healing and energy generation scale with her talent level.
Main stats: ER or HP/HP/Healing Bonus or Crit Rate
Substats: Crit Rate/HP/ER
Crit rate is important on Dori if you run Favonius Greatsword. Generally speaking, a Crit Rate circlet will be enough to substitute for Crit Rate substats and vice versa.
Favonius Greatsword is Dori's best in slot weapon. It further boosts her Energy generation and team utility. Needs at least 40% Crit Rate to work properly!
ER% stat sticks that help with Dori's high energy requirement. Weapons are classified by overall utility.
The Bell works as a HP stat stick and increases Dori's healing capabilities. Make sure to meet the ER requirement through artifacts only though.
Tenacity should be one of the 2PC sets since its HP% buff helps with Dori's healing. The other 2PC set is just a preference; stronger heals or better burst uptime.
Consider using 4pc Noblesse if nobody else on the team is carrying it. It gives a universal ATK buff to all your party members:
This set is only available as a 4 star but it basically improves Dori's flat energy generation and extend it to the whole team.
Elemental Mastery DPS Build
If you really want Dori to deal damage consider playing her in a bloom/electro charged team and simply stack EM on her.
Although raising talents doesn't increase DMG, Burst still has utility as both energy generation and healing scale will talent level. Her skill and attack talents can stay at level 1, as transformative reactions only include character's level and EM in their DMG formula.
Main stats: ER% or EM / EM / EM
Substats: EM / ER%
Reaction DPS Dori wants as much Elemental Mastery as possible and enough Energy Recharge to cast her Burst consistently.
Any EM weapon is suitable for this build. Refinements are appreciated!
As long as your artifacts stats give EM, you can take advantage from set bonuses to cover ER requirement or simply stack more EM.