Best Build for Diona in Genshin Impact


Pros & Cons
- High shield uptime
- Tanky shield scaling
- Easy to build
- Does not need Artifact Set bonuses
- Great Utility
- Co-op shielding at C2
- Excellent Cryo Battery
- 200 EM buff at C6
- AoE Healing
- Good F2P weapons
- Really likes C1 (and C2 sometimes)
- Not really needed to play Diona
- C2 is useful in co-op, outside not as much.
- More of a Shielder rather than a healer or a combination of both
- Slow healing tickrate and long downtime
- Expensive burst cost
- If you can afford to run a damage support over her, most of the time you should.
Skills

Normal Attack
Perform up to 5 consecutive shots with a bow.
Charged Attack
Perform a more precise Aimed Shot with increased DMG.
While aiming, biting frost will accumulate on the arrowhead. A fully charged frost arrow will deal Cryo DMG.
Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.

Fires an Icy Paw that deals Cryo DMG to opponents and forms a shield on hit.
The shield's DMG Absorption scales based on Diona's Max HP, and its duration scales off the number of Icy Paws that hit their target.
Press
Rapidly fires off 2 Icy Paws.
Hold
Dashes back quickly before firing five Icy Paws.
The shield created by a Hold attack will gain a 75% DMG Absorption Bonus.
The shield has a 250% Cryo DMG Absorption Bonus, and will cause your active character to become affected by Cryo at the point of formation for a short duration.

Tosses out a special cold brew that deals AoE Cryo DMG and creates a Drunken Mist in an AoE.
Drunken Mist
- Deals continuous Cryo DMG to opponents within the AoE.
- Continuously regenerates the HP of characters within the AoE.
Passives

When a Perfect Cooking is achieved on a dish with restorative effects, Diona has a 12% chance to obtain double the product.

Characters shielded by Icy Paws have their Movement SPD increased by 10% and their Stamina Consumption decreased by 10%.

Opponents who enter the AoE of Signature Mix have 10% decreased ATK for 15s.
Constellations

Regenerates 15 Energy for Diona after the effects of Signature Mix end.

Increases Icy Paws DMG by 15%, and increases its shield's DMG Absorption by 15%.
Additionally, when paws hit their targets, creates a shield for other nearby characters on the field with 50% of the Icy Paws' shield's DMG Absorption for 5s.

Increases the Level of Signature Mix by 3.
Maximum upgrade level is 15.

Within the radius of Signature Mix, Diona's charge time for aimed shots is reduced by 60%

Increases the Level of Icy Paws by 3.
Maximum upgrade level is 15.

Characters within Signature Mix's radius will gain the following effects based on their HP amounts:
- Increases Incoming Healing Bonus by 30% when HP falls below or is equal to 50%.
- Elemental Mastery increased by 200 when HP is above 50%.
Ascension
Rank | Level | Cost ![]() |
Materials | |||
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1 | 20 | 20,000 | ||||
2 | 40 | 40,000 |
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3 | 50 | 60,000 |
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4 | 60 | 80,000 |
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5 | 70 | 100,000 |
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6 | 80 | 120,000 |
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Teams
For a detailed breakdown of the best Diona teams go to the Diona team guide page.
Builds
Support Build
Diona works as a Shielder, Healer, Battery and Enabler for your team. Her low base stats and overall lack of damage are "balanced out" by having ample defensive utility as well not needing high levels of investment to maximize the utility's value.
Skill = Burst
Raising Diona's talents isn't really a priority as the only tangible upgrades you get are improvements in defensive utility. Even then you may benefit more investing into ER or Crit (for Favonius Warbow).
Main stats: ER or HP/HP/HP or Crit Rate or Healing Bonus
Substats: Crit Rate/HP/ER
Crit rate is important on Diona if you run Favonius Bow. Generally speaking, a Crit Rate circlet will be enough to substitute for Crit Rate substats and vice versa. Running Favonius Bow does mean you can rely on ER substats and go for HP% sands for stronger shielding.

Favonius Warbow is very competitive if not better than Sacrificial Bow. Favonius Warbow requires Crit Rate to generate particles, while Sacrificial Bow requires field time to recast shields. Usually the weapon with higher refinements should be taken. Favonius Warbow can be obtained for free, which is another advantage it has over Sacrificial Bow.
Very powerful option as it is a limited 5★ weapon. The ER is great for Diona and its passive provides EM and ATK to the rest of the team.
Increases Elemental Mastery by 60~120. When the Elemental Skills or Elemental Bursts of the character wielding this weapon hit opponents, that character gains a Sigil of Remembrance. This effect can be triggered once every 0.2s and can be triggered even if said character is not on the field. When you possess 4 Sigils of Remembrance, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Farewell Song" effect for 12s. "Millennial Movement: Farewell Song" increases Elemental Mastery by 100~200 and increases ATK by 20~40%. Once this effect is triggered, you will not gain Sigils of Remembrance for 20s.
Of the many effects of the "Millennial Movement," buffs of the same type will not stack.If you somehow get Diona very early into the game, this weapon can be used temporarily. Favonius Warbow, which is a much better weapon, can also be obtained for free.

Noblesse works but has the caveat of using your Burst as a buff rather than using your Burst as a dodging tool
Worth using if you know how to set-up.
It's possible that you'll have this set ready due to farming for Viridescent Venerer pieces, but having tankier shields is usually better than stronger heals.
Tenacity should be one of the 2PC sets since its HP% buff helps both shielding and healing. The other 2PC set is just a preference; stronger heals or better burst uptime.
This set is viable on Diona ONLY when she's in charge of buffing a Dendro Main DPS, and nobody else on the team can carry it. Do not use it in any other situation.