Best Build for Diluc in Genshin Impact

Best Build for Diluc in Genshin Impact
Diluc is a 5-star Pyro Pyro claymore character in Genshin Impact. This guide covers the best builds, weapons and artifacts for Diluc.

Pros & Cons

  • Straightforward playstyle
  • Building Diluc is also pretty straightforward
    • Crit-rate ascension stat and high base attack make it easier to bring out his potential.
  • Decent weapon selection
  • Good matchup versus shielded enemies
  • Limited Reaction potential
  • Doesn't have great Artifact flexibility (wants 4pc set)
    • Can't use Freeze-Melt (does Freeze-Shatter instead)
    • While Diluc does a lot of reaction damage, he can't abuse reactions to make a super-majority of his damage reaction based.
  • Optimized comps are very limited


Tempered Sword
Tempered Sword
Normal Attack

Normal Attack
Perform up to 4 consecutive strikes.

Charged Attack
Drains Stamina over time to perform continuous slashes.
At the end of the sequence, perform a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact.

Searing Onslaught
Searing Onslaught
Elemental Skill

Performs a forward slash that deals Pyro DMG.

This skill can be consecutively used 3 times. Enters CD if not cast again within a short period.

Elemental Burst

Releases intense flames to knock back nearby opponents, dealing Pyro DMG.
The flames then converge into the weapon, summoning a Phoenix that flies forward and deals massive Pyro DMG to all opponents in its path. The Phoenix explodes upon reaching its destination, causing a large amount of AoE Pyro DMG.
The searing flames that run down his blade cause it to be infused with Pyro.


Tradition of the Dawn Knight
Tradition of the Dawn Knight
Utility Passive

Refunds 15% of the ores used when Forging Claymore-type weapons.

Ascension 1

Diluc's Charged Attack Stamina Cost is decreased by 50%, and its duration is increased by 3s.

Blessing of Phoenix
Blessing of Phoenix
Ascension 4

The Pyro Infusion provided by Dawn lasts for 4s longer. Additionally, Diluc gains 20% Pyro DMG Bonus during the duration of this effect.


Level 1

Diluc deals 15% more DMG to opponents whose HP is above 50%.

Searing Ember
Searing Ember
Level 2

When Diluc takes DMG, his ATK increases by 10% and his ATK SPD increases by 5%. Lasts for 10s.
This effect can stack up to 3 times and can only occur once every 1.5s.

Fire and Steel
Fire and Steel
Level 3

Increases the Level of Searing Onslaught by 3.
Maximum upgrade level is 15.

Flowing Flame
Flowing Flame
Level 4

Casting Searing Onslaught in rhythm greatly increases damage dealt.
2s after casting Searing Onslaught, casting the next Searing Onslaught in the combo deals 40% additional DMG. This effect lasts for 2s.

Phoenix, Harbinger of Dawn
Phoenix, Harbinger of Dawn
Level 5

Increases the Level of Dawn by 3.
Maximum upgrade level is 15.

Flaming Sword, Nemesis of the Dark
Flaming Sword, Nemesis of the Dark
Level 6

After casting Searing Onslaught, the next 2 Normal Attacks within the next 6s will have their DMG and ATK SPD increased by 30%.
Additionally, Searing Onslaught will not interrupt the Normal Attack combo.


For a detailed breakdown of the best Diluc teams go to the Diluc team guide page.


DPS Build

Diluc demands a lot of field-time generally making him a DPS character who can maximize a supporting cast. As a Pyro unit, Diluc has access to Melt and Vaporize which scale very well with the damage you invest into him. Currently his best builds revolve around Weakside Vaporize or Reverse Vaporize which allows Diluc better reaction uptime over Melt comps.

Talent Priority

Skill = Normal = Burst
There are differences based on what builds you play but even then you'll want to keep Diluc's talent levels well within each other as they all play an integral role towards his damage.

Stat Priority

Main stats: EM or ATK/Pyro/Crit
Substats: Crit/ATK/EM/ER
Diluc shouldn't need the ER provided from ER sands, while ER substats are nice but would rather go towards EM or ATK. EM or ATK will depend more on external sources like your weapon and party members. Ideally you choose based on substats but it is worth noting that ATK will generally feel better as EM is only valuable if you can efficiently play Diluc and get as much reactions as possible.

Weapon Weapons
Best Weapon

While ATK is not Crit, its still a good stat and having a lot of it is nice

Wolfish Tracker
Increases ATK by 20~40%. On hit, attacks against opponents with less than 30% HP increase all party members' ATK by 40~80% for 12s. Can only occur once every 30s.
Vaporize teams

It's a good weapon but due to Diluc's "average" reaction rate lowering the value of Elemental Mastery and the weapon's passive. Regardless it's a very good option.

Elemental Mastery
Star Star Star Star
Bane of Storm and Tide
Increases DMG against opponents affected by Hydro or Electro by 20~36%.
Weapon Variations
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Stat sticks
Gokadaiou Otogibanashi
DEF is increased by 28~56%. Normal and Charged Attack DMG is increased by 40~80% of DEF.

Recommended if you have good shield uptime

Golden Majesty
Increases Shield Strength by 20~40%. Scoring hits on opponents increases ATK by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%.
Serpent Spine
Star Star Star Star
Every 4s a character is on the field, they will deal 6~10% more DMG and take 3~2% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.
F2P weapons
Oceanic Victory
Increases Elemental Burst DMG by 12~24%. When Elemental Burst hits opponents, there is a 100% chance of summoning a huge onrush of tuna that charges and deals 100~200% ATK as AoE DMG. This effect can occur once every 15s.
On hit, Normal or Charged Attacks have a 50% chance to deal an additional 240~480% ATK DMG to opponents within a small AoE. Can only occur once every 15s.
Artifact Artifacts
Best set

Crimson Witch of Flames was made for Diluc, and no other set really comes close when it comes to stat-efficiency

2 Pyro DMG Bonus +15%.
4 Increases Overloaded and Burning DMG by 40%. Increases Vaporize and Melt DMG by 15%. Using an Elemental Skill increases the 2-Piece Set Bonus by 50% of its starting value for 10s. Max 3 stacks.
Artifact Variations
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Combination sets will outpeform 4pc effects if the substats are good
2 Pyro DMG Bonus +15%.
2 ATK +18%.
2 ATK +18%.
2 Increases Elemental Mastery by 80.

All Pyro Characters