Best Build for Cyno in Genshin Impact

Best Build for Cyno in Genshin Impact
Cyno is a 5-star Electro Electro polearm character in Genshin Impact. This guide covers the best builds, weapons and artifacts for Cyno.

Pros & Cons

  • On Field Electro DPS who really values EM
    • Aggravate and Hyperbloom, Dendro-Electro reactions, make use of Cyno's EM to increase his personal DMG
  • Straightforward, easy to learn playstyle
  • Easy to build and F2P friendly
    • Cyno's Crit DMG from ascension makes Crit Ratio easier to balance
    • Most craftable weapons are good on him
  • Not dependent on constellations
  • His Burst gives him 18 seconds of uptime, and most team buffs won't stay active for this much time
  • Dendro (Quicken/Aggravate) dependent
    • Few Dendro supports/enablers who can provide consistent Dendro application are available
  • Needs a battery to keep adequate Burst uptime


Invoker's Spear
Invoker's Spear
Normal Attack

Normal Attack
Performs up to four consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to lunge forward, dealing damage to enemies along the way.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Secret Rite: Chasmic Soulfarer
Secret Rite: Chasmic Soulfarer
Elemental Skill

Performs a swift thrust, dealing Electro DMG to opponents along the path.
When Cyno is under the Pathsworn Pathclearer state triggered by the Elemental Burst "Sacred Rite: Wolf's Swiftness," he will instead unleash a Mortuary Rite that deals thunderous AoE Electro DMG and extends the duration of Pathsworn Pathclearer.

Sacred Rite: Wolf's Swiftness
Sacred Rite: Wolf's Swiftness
Elemental Burst

Calls upon a divine spirit to indwell him, morphing into the Pactsworn Pathclearer.

Pactsworn Pathclearer Cyno's Normal, Charged, and Plunging Attacks will be converted to Electro DMG that cannot be overridden. Cyno's Elemental Mastery and resistance to interruption will increase, and he gains immunity to Electro-Charged DMG. This effect will be canceled when Cyno leaves the field and lasts a maximum of 18s.


The Gift of Silence
The Gift of Silence
Utility Passive

Gains 25% more rewards when dispatched on a Sumeru Expedition for 20 hours.

Featherfall Judgment
Featherfall Judgment
Ascension 1

When Cyno is in the Pactsworn Pathclearer state activated by Sacred Rite: Wolf's Swiftness, Cyno will enter the Endseer stance at intervals. If he activates Secret Rite: Chasmic Soulfarer while affected by this stance, he will activate the Judication effect, increasing the DMG of this Secret Rite: Chasmic Soulfarer by 35%, and firing off 3 Duststalker Bolts that deal 100% of Cyno's ATK as Electro DMG.

Duststalker Bolt DMG is considered Elemental Skill DMG.

Authority Over the Nine Bows
Authority Over the Nine Bows
Ascension 4

Cyno's DMG values will be increased based on his Elemental Mastery as follows:

  • Pactsworn Pathclearer's Normal Attack DMG is increased by 125% of his Elemental Mastery.
  • Duststalker Bolt DMG from his Passive Talent Featherfall Judgment is increased by 250% of his Elemental Mastery.


Ordinance: Unceasing Vigil
Ordinance: Unceasing Vigil
Level 1

After using Sacred Rite: Wolf's Swiftness, Cyno's Normal Attack SPD will be increased by 20% for 10s. If the Judication effect of his Passive Talent Featherfall Judgment is triggered during Secret Rite: Chasmic Soulfarer, the duration of this increase will be refreshed.
You need to unlock the Passive Talent "Featherfall Judgement."

Ceremony: Homecoming of Spirits
Ceremony: Homecoming of Spirits
Level 2

When Cyno's Normal Attacks hit opponents, his Electro DMG Bonus will increase by 10% for 4s. This effect can be triggered once every 0.1s. Max 5 stacks.

Precept: Lawful Enforcer
Precept: Lawful Enforcer
Level 3

Increases the Level of Sacred Rite: Wolf's Swiftness by 3.
Maximum upgrade level is 15.

Austerity: Forbidding Guard
Austerity: Forbidding Guard
Level 4

When Cyno is in the Pactsworn Pathclearer state triggered by Sacred Rite: Wolf's Swiftness, after he triggers Electro-Charged, Superconduct, Overloaded, Quicken, Aggravate, Hyperbloom, or an Electro Swirl reaction, he will restore 3 Elemental Energy for all nearby party members (except himself.)
This effect can occur 5 times within one use of Sacred Rite: Wolf’s Swiftness.

Funerary Rite: The Passing of Starlight
Funerary Rite: The Passing of Starlight
Level 5

Increases the Level of Secret Rite: Chasmic Soulfarer by 3.
Maximum upgrade level is 15.

Raiment: Just Scales
Raiment: Just Scales
Level 6

After using Sacred Rite: Wolf's Swiftness or triggering the Judication effect of the Passive Talent "Featherfall Judgment", Cyno will gain 4 stacks of the "Day of the Jackal" effect. When he hits opponents with Normal Attacks, he will consume 1 stack of "Day of the Jackal" to fire off one Duststalker Bolt.
"Day of the Jackal" lasts for 8s. Max 8 stacks. It will be canceled once Pactsworn Pathclearer ends.
A maximum of 1 Duststalker Bolt can be unleashed this way every 0.4s.
You must first unlock the Passive Talent "Featherfall Judgment."


For a detailed breakdown of the best Cyno teams go to the Cyno team guide page.


Electro DPS Build

Cyno is an On Field Electro DPS character who mostly uses his Burst and Skill to deal DMG. He is a selfish character, meaning that switching Cyno to another character while his Burst is active with result in losing it, and losing damage as well. He needs off field supports and requires a lot of field time. Cyno relies a lot on Elemental Mastery and the Quicken-Aggravate reaction to deal considerable DMG and fully profit from his kit.

Talent Priority

Burst > Skill
Cyno's DMG multipliers come from his Burst, and his Skill is also an integral part of his playstyle. Raising the Normal Attack talent is unnecessary as it won't be used in combat.

Stat Priority

Main stats: ATK or EM/Electro/Crit
Substats: Crit/EM/ATK/ER
ATK/EM sands depends from many factors: situations with high external EM buffs will favor ATK%, and vice versa. Only exceptions are Cyno's signature weapon, which wants EM, and low Base ATK weapons (<44) which prefer ATK.
It is suggested to have around 120-130% ER if Cyno is played along with a Electro battery. Otherwise, 160-180%.

Weapon Weapons
Best Weapons

Cyno's personal and best weapon. It is specifically designed for his playstyle.

Heat Haze at Horizon's End
The equipping character gains 52~104% of their Elemental Mastery as bonus ATK. When an Elemental Skill hits opponents, the Dream of the Scarlet Sands effect will be gained for 10s: The equipping character will gain 28~56% of their Elemental Mastery as bonus ATK. Max 3 stacks.

Alternatively, both Staff of Homa and Primordial Jade Winged-Spear offer a solid Crit stat and valuable passives.

Staff of Homa
Star Star Star Star Star
Reckless Cinnabar
HP increased by 20~40%. Additionally, provides an ATK Bonus based on 0.8~1.6% of the wielder's Max HP. When the wielder's HP is less than 50%, this ATK bonus is increased by an additional 1~1.8% of Max HP.
Eagle Spear of Justice
On hit, increases ATK by 3.2~6.0% for 6s. Max 7 stacks. This effect can only occur once every 0.3s. While in possession of the maximum possible stacks, DMG dealt is increased by 12~24%.
Weapon Variations
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Craftable options

Prototype Starglitter helps with Cyno's ER requirements as well as providing a solid Normal Attack buff through its passive. Refinements are well welcomed.

Prototype Starglitter
Energy Recharge
Star Star Star Star
Magic Affinity
After using an Elemental Skill, increases Normal and Charged Attack DMG by 8~16% for 12s. Max 2 stacks.

Kitain, similar to Prototype, boosts Cyno's Skill DMG and helps with ER reqs. It also provides some EM, which is useful.

Kitain Cross Spear
Elemental Mastery
Star Star Star Star
Samurai Conduct
Increases Elemental Skill DMG by 6~12%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 3~5 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field.

Does pretty much the same job as Kitain, but instead of regenerating Energy, it boosts ATK.

Elemental Mastery
Star Star Star Star
Stillwood Moonshadow
After triggering Burning, Quicken, Aggravate, Spread, Bloom, Hyperbloom, or Burgeon, a Leaf of Revival will be created around the character for a maximum of 10s. When picked up, the Leaf will grant the character 16% ATK for 12s. Only 1 Leaf can be generated this way every 20s. This effect can still be triggered if the character is not on the field.
Crit stat sticks

These weapons are mostly suggested for their Crit Value. Use them to have a better time balancing your ratio.

Star Star Star Star
If there are at least 2 opponents nearby, ATK is increased by 16~32% and DEF is increased by 16~32%. If there are fewer than 2 opponents nearby, ATK is increased by 24~48%.
White Tassel
Star Star Star
Increases Normal Attack DMG by 24~48%.
Blackcliff Pole
Star Star Star Star
Press the Advantage
After defeating an opponent, ATK is increased by 12~24% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others.

Skyward Spine offers a good Base ATK and passive, but its ER substat makes it worse than other options as it's more convenient to look for ER in artifacts rather than in weapon secondary stats.

Skyward Spine
Energy Recharge
Star Star Star Star Star
Black Wing
Increases CRIT Rate by 8~16% and increases Normal ATK SPD by 12%. Additionally, Normal and Charged Attacks hits on opponents have a 50% chance to trigger a vacuum blade that deals 40~100% of ATK as DMG in a small AoE. This effect can occur no more than once every 2s.
ATK stat sticks

These weapons provide a bunch of ATK to Cyno, which is appreciated. It is recommended to use Vortex Vanquisher only if Cyno is played together with a shield.

Extinguishing Precept
Gain 12~24% All Elemental DMG Bonus. Obtain Consummation for 20s after using an Elemental Skill, causing ATK to increase by 3.2~6.4% per second. This ATK increase has a maximum of 6 stacks. When the character equipped with this weapon is not on the field, Consummation's ATK increase is doubled.
Golden Majesty
Increases Shield Strength by 20~40%. Scoring hits on opponents increases ATK by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%.
The Wind Unattained
Within 10s after an Elemental Reaction is triggered, ATK is increased by 12% and Elemental Mastery is increased by 48.
Star Star Star
Normal Attacks deal an additional 160~320% DMG. Can only occur once every 10s.
Artifact Artifacts
Best Sets

Gilded Dreams is Cyno's best artifact set if his signature weapon is equipped. It is also a solid option for an easy, comfortable playstyle.

2 Elemental Mastery +80.
4 Within 8s of triggering an Elemental Reaction, the character equipping this will obtain buffs based on the Elemental Type of the other party members, ATK is increased by 14% for each party member whose Elemental Type is the same as the equipping character, and Elemental Mastery is increased by 50 for every party member with a different Elemental Type. Each of the aforementioned buffs will count up to 3 characters. This effect can be triggered once every 8s. The character who equips this can still trigger its effects when not on the field.

Thundering Fury requires a specific team rotation and Cyno Burst combo to work but can outdamage any other artifact sets if set up correctly.

2 Electro DMG Bonus +15%.
4 Increases damage caused by Overloaded, Electro-Charged and Superconduct by 40%. Triggering such effects decreases Elemental Skill CD by 1s. Can only occur once every 0.8s.
Artifact Variations
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4pc Thundersoother is a valid option if Cyno is played together with a second Electro. It is recommended only if you already own pieces with great substat rolls.

2 Electro RES increased by 40%.
4 Increases DMG against opponents affected by Electro by 35%.

Gladiators are easy to grind and this set's 4pc bonus affects Cyno very well. It is important to mention here as well that better artifact substat rolls will favor this set's efficiency.

2 ATK +18%.
4 If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%.
Any Combination

DPS loss is noticeable but having to deal with 2pc combinations makes farming easier and stats balancement less painful.

2 Electro DMG Bonus +15%.
2 ATK +18%.
2 ATK +18%.
2 Increases Elemental Mastery by 80.
2 Elemental Mastery +80.
Early Game (Pre-AR 45)

4pc Berserker is basically a Crit Rate stat stick but it is game changing at the early stages of your journey.

2 CRIT Rate +12%.
4 When HP is below 70%, CRIT Rate increases by an additional 24%.

All Electro Characters