Best Build for Barbara in Genshin Impact

Best Build for Barbara in Genshin Impact
Barbara is a 4-star Hydro Hydro catalyst character in Genshin Impact. This guide covers the best builds, weapons and artifacts for Barbara.

Pros & Cons

  • Excellent Hydro application
  • Excellent Weapon options
  • Straightforward playstyle
  • Low investment, high impact
  • Not dependent on constellations
    • Added bonus, you're given a copy for free
  • Not dependent on Artifact Set bonuses
  • Limited range
    • This limits her Hydro application's practicality
  • Infamous Hydro cleanse can be detrimental (freeze)
  • Catalyst DPS users are "too balanced"
  • Doesn't really scale well with high investment

Skills

Whisper of Water
Whisper of Water
Normal Attack

Normal Attack
Perform up to 4 water splash attacks that deal Hydro DMG.

Charged Attack
Consumes a certain amount of Stamina to deal AoE Hydro DMG after a short casting time.

Plunging Attack
Gathering the might of Hydro, Barbara plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Hydro DMG upon impact with the ground.

Let the Show Begin
Let the Show Begin♪
Elemental Skill

Summons water droplets resembling musical notes that form a Melody Loop, dealing Hydro DMG to surrounding opponents and applying the Wet status to them.

Melody Loop

  • On hit, Barbara's Normal Attacks heal your own party members and nearby teammates for a certain amount of HP, which scales with Barbara's Max HP.
  • On hit, Barbara's Charged Attack generates 4 times the amount of healing.
  • Periodically regenerates your own active character's HP.
  • Applies the Wet status to the character and to opponents who come in contact with them.
Shining Miracle
Shining Miracle♪
Elemental Burst

Heals your own party members and nearby teammates for a large amount of HP that scales with Barbara's Max HP.

Passives

With My Whole Heart
With My Whole Heart♪
Utility Passive

When a Perfect Cooking is achieved on a dish with restorative effects, Barbara has a 12% chance to obtain double the product.

Glorious Season
Glorious Season
Ascension 1

The Stamina Consumption of characters within Let the Show Begin♪'s Melody Loop is reduced by 12%.

Encore
Encore
Ascension 4

When your active character gains an Elemental Orb/Particle, the duration of the Melody Loop of Let the Show Begin♪ is extended by 1s.
The maximum extension is 5s.

Constellations

Gleeful Songs
Gleeful Songs
Level 1

Barbara regenerates 1 Energy every 10s.

Vitality Burst
Vitality Burst
Level 2

Decreases the CD of Let the Show Begin♪ by 15%.
During the ability's duration, your active character gains a 15% Hydro DMG Bonus.

Star of Tomorrow
Star of Tomorrow
Level 3

Increases the Level of Shining Miracle♪ by 3.
Maximum upgrade level is 15.

Attentiveness be My Power
Attentiveness be My Power
Level 4

Every opponent Barbara hits with her Charged Attack regenerates 1 Energy for her.
A maximum of 5 energy can be regenerated in this manner with any one Charged Attack.

The Purest Companionship
The Purest Companionship
Level 5

Increases the Level of Let the Show Begin♪ by 3.
Maximum upgrade level is 15.

Dedicating Everything to You
Dedicating Everything to You
Level 6

When Barbara is in the party but not on the field, and one of your own party members falls:

  • Automatically revives the fallen character.
  • Fully restores the revived character's HP to 100%.

This effect can only occur once every 15 mins.

Teams

For a detailed breakdown of the best Barbara teams go to the Barbara team guide page.

Builds

Support Build

Barbara's healing is mostly tied to her skill and its better to use her Burst as a dodge tool/panic button instead of using it right after cooldown. Her HP% Scaling also allows for great efficiency with Thrilling Tales of Dragon Slayers.

Talent Priority

Skill > Burst
Her Burst is a lot of healing but might not be practical to cast every time it goes up, diminishing your reliance on it.

Stat Priority

Main stats: ER or HP/HP/Healing Bonus or Crit Rate
Substats: ER > HP > Crit Rate
While Barbara's damage scales with ATK, her damage profile in teams (as a support) is negligible. Stacking HP to increase her healing output is preferred. Crit Rate is only needed when using Favonius Codex.

Weapon Weapons
Best Weapon

A 48% ATK buff is huge and what makes Barbara (and catalyst users in general) a great support. Barbara making use of the HP% substat is just icing on the cake.

Heritage
When switching characters, the new character taking the field has their ATK increased by 24~48% for 10s. This effect can only occur once every 20s.
Weapon Variations
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Energy Options

Can be a useful support option in specific scenarios, will want Crit Rate investment and field time.

Favonius Codex
Energy Recharge
Star Star Star Star
Windfall
CRIT hits have a 60~100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12~6s.

Could be useful with Noblesse Oblige but the healing from the passive is usually excessive. Not really recommended since TTDS is a better F2P weapon that does not require crafting.

Gilding
Using an Elemental Burst regenerates 4~6 Energy every 2s for 6s. All party members will regenerate 4~6% HP every 2s for this duration.

If you have this weapon, well... it's fine on Barbara. But do not try to get it exclusively for her.

Byakuya Kougetsu
Healing Bonus increased by 10~20%, Normal Attack DMG is increased by 1~3.0% of the Max HP of the character equipping this weapon. For 12s after using an Elemental Burst, Normal Attacks that hit opponents will restore 0.6 Energy. Energy can be restored this way once every 0.1s.
Artifact Artifacts
Any Combination

Barbara with good investment doesn't really need set bonuses to have good healing. Set flexibility can be more valuable than going for a 4PC set.

2 Character Healing Effectiveness +15%.
2 Energy Recharge +20%.
2 Healing Bonus +15%.
2 HP +20%.
Artifact Variations
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Excellent Healing

You will probably get a lot of Maiden's Beloved while farming for Viridescent Venerer so the 4PC might not be as expensive but the value of the 4PC effect goes down with investment.

2 Character Healing Effectiveness +15%.
4 Using an Elemental Skill or Burst increases healing received by all party members by 20% for 10s.
Niche Sets

Barbara needs field time to really maximize the 4PC effect due to her healing's mechanics. Not practical for solo play but great in co-op.

2 Healing Bonus +15%.
4 When the character equipping this artifact set heals a character in the party, a Sea-Dyed Foam will appear for 3 seconds, accumulating the amount of HP recovered from healing (including overflow healing).

At the end of the duration, the Sea-Dyed Foam will explode, dealing DMG to nearby opponents based on 90% of the accumulated healing. (This DMG is calculated similarly to Reactions such as Electro-Charged, and Superconduct, but it is not affected by Elemental Mastery, Character Levels, or Reaction DMG Bonuses). Only one Sea-Dyed Foam can be produced every 3.5 seconds. Each Sea-Dyed Foam can accumulate up to 30,000 HP (including overflow healing). There can be no more than one Sea-Dyed Foam active at any given time.

This effect can still be triggered even when the character who is using this artifact set is not on the field.

A very good set but not really on Barbara as you need more ER to burst consistently. Since her burst is usually better utilized as an emergency button, a lot of healing can end up wasted.

2 Elemental Burst DMG +20%.
4 Using an Elemental Burst increases all party members' ATK by 20% for 12s. This effect cannot stack.

DPS Build

DPS Barbara can be used as for Vaporize/Charged Attacks or Electro-Charged/Normal Attacks. Due to her low Base ATK, she is very dependent on external buffs to be effective.

Talent Priority

Normal Attack > Skill = Burst
Her normal attack talent is her only talent that can deal damage. Skill and burst are still worth leveling for the healing since Barbara will be on-field most of the time anyway.

Stat Priority

Main stats: ATK/Hydro DMG/Crit
Substats: Crit > ATK > EM
Barbara requires a lot of ATK to make up for her low Base ATK. EM is only needed in a Vaporize setup.

Weapon Weapons
Best Weapons

5★ weapons are good because of the raw stat advantage they have. Usable on either Vaporize or Electro-Charged builds.

Boundless Blessing
Increases Movement SPD by 10%. When in battle, gain an 8~16% Elemental DMG Bonus every 4s. Max 4 stacks. Lasts until the character falls or leaves combat.
Bygone Azure Teardrop
Normal Attack SPD is increased by 10%. After the wielder unleashes an Elemental Skill, Normal Attack DMG will increase by 4.8% every second for 14s. After this character hits an opponent with a Normal Attack during this duration, Normal Attack DMG will be increased by 9.6%. This increase can be triggered once every 0.3s. The maximum Normal Attack DMG increase per single duration of the overall effect is 48%. The effect will be removed when the wielder leaves the field, and using the Elemental Skill again will reset all DMG buffs.
Kagura's Verity
CRIT DMG
Star Star Star Star Star
Kagura Dance of the Sacred Sakura
Gains the Kagura Dance effect when using an Elemental Skill, causing the Elemental Skill DMG of the character wielding this weapon to increase by 12~24% for 16s. Max 3 stacks. This character will gain 12~24% All Elemental DMG Bonus when they possess 3 stacks.
Wandering Clouds
Increases Elemental DMG Bonus by 12~24%. Normal Attack hits have a 50% chance to earn the favor of the clouds. which actively seek out nearby opponents to attack for 15s, dealing 160~320% ATK DMG. Can only occur once every 30s.
Weapon Variations
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The Widsith provides Crit DMG and a random massive stat bonus from its passive. Unfortunately, the passive's short uptime does not synergize with Barbara's constant field time so she usually ends up without the passive.

The Widsith
CRIT DMG
Star Star Star Star
Debut
When a character takes the field, they will gain a random theme song for 10s. This can only occur once every 30s.

Recitative: ATK is increased by 60~120%. Aria: Increases all Elemental DMG by 48~96%.

Interlude: Elemental Mastery is increased by 240~480.

Barbara is unable to benefit from the passive, so this weapon is only valuable for its Crit Rate.

Solar Pearl
CRIT Rate
Star Star Star Star
Solar Shine
Normal Attack hits increase Elemental Skill and Elemental Burst DMG by 20~40% for 6s. Likewise, Elemental Skill or Elemental Burst hits increase Normal Attack DMG by 20~40% for 6s.
F2P Options

The Blackcliff Agate performs very well due to its Crit DMG and ATK buff from its passive. Although the passive is powerful especially with refinements and stacks, it can be inconsistent since stacks cannot be obtained when fighting a single tanky enemy. Loses even more value in an Electro-Charged team since it can be hard to guarantee a kill for Barbara.

Blackcliff Agate
CRIT DMG
Star Star Star Star
Press the Advantage
After defeating an opponent, ATK is increased by 12~24% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others.

Very powerful especially for a Vaporize build, but it is an event-exclusive weapon.

Dodoventure!
Normal Attack hits on opponents increase Charged Attack DMG by 16~32% for 6s. Charged Attack hits on opponents increase ATK by 8~16% for 6s.

Though usable for Vaporize and Electro-Charged, the EM stat skews this weapon towards Vaporize.

Mappa Mare
Elemental Mastery
Star Star Star Star
Infusion Scroll
Triggering an Elemental reaction grants a 8~16% Elemental DMG Bonus for 10s. Max 2 stacks.

An extremely niche weapon but Barbara can constantly buff her Electro teammates with this weapon.

Hakushin Ring
Energy Recharge
Star Star Star Star
Sakura Saiguu
After the character equipped with this weapon triggers an Electro elemental reaction, nearby party members of an Elemental Type involved in the elemental reaction receive a 10~20% Elemental DMG Bonus for their element, lasting 6s. Elemental Bonuses gained in this way cannot be stacked.
Artifact Artifacts
Best Sets

These sets have very similar performances so it boils down to substats. The sets are ranked in order of decreasing resin efficiency. Take note that Wanderer's Troupe is only useful on a Vaporize build.

2 ATK +18%.
4 When casting an Elemental Skill, if the character has 15 or more Energy, they lose 15 Energy and Normal/Charged/Plunging Attack DMG is increased by 50% for 10s. This effect will not trigger again during that duration.
2 Hydro DMG Bonus +15%.
4 After using an Elemental Skill, increases Normal Attack and Charged Attack DMG by 30% for 15s.
2 Increases Elemental Mastery by 80.
4 Increases Charged Attack DMG by 35% if the character uses a Catalyst or Bow.
Artifact Variations
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Any Combination

These set combinations are weaker in terms of damage but are much easier to farm.

2 Hydro DMG Bonus +15%.
2 ATK +18%.
2 ATK +18%.
2 Increases Elemental Mastery by 80.

Bloom Driver Build

When Barbara is paired with Nilou she usually ends up as the Bloom Driver, the one triggering most of the Blooms. So to maximise their damage, she would need a different EM focused build.
Note: this build is NOT NEEDED in Hyperbloom and Burgeon teams.

Talent Priority

Skill > Burst
Barbara's own damage is negligible and since Bloom doesn't scale with talent levels but with character level it is better to bring her to 90 rather than investing resources here. Healing is however needed since Bloom inflicts self damage.

Stat Priority

Main stats: EM/EM/EM
Substats: HP > EM
Bloom damage scales with Elemental Mastery so this is what you want to look for. HP is still valuable for increasing healing output.

Weapon Weapons

Any cheap EM catalyst will work, Base ATK and passives are mostly irrelevant.

Sacrificial Fragments
Elemental Mastery
Star Star Star Star
Composed
After dealing damage to an opponent with an Elemental Skill, the skill has a 40~80% chance to end its own CD. Can only occur once every 30~16s.
Wandering Evenstar
Elemental Mastery
Star Star Star Star
Wildling Nightstar
The following effect will trigger every 10s: The equipping character will gain 24~48% of their Elemental Mastery as bonus ATK for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field.
Magic Guide
Elemental Mastery
Star Star Star
Bane of Storm and Tide
Increases DMG against opponents affected by Hydro or Electro by 12~24%.
Weapon Variations
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ER% option that gives EM with its passive. Useful if Burst is constantly needed for healing.

Fruit of Fulfillment
Energy Recharge
Star Star Star Star
Full Circle
Obtain the "Wax and Wane" effect after an Elemental Reaction is triggered, gaining 24 Elemental Mastery while losing 5% ATK. For every 0.3s, 1 stack of Wax and Wane can be gained. Max 5 stacks. For every 6s that go by without an Elemental Reaction being triggered, 1 stack will be lost. This effect can be triggered even when the character is off-field.

Favonius becomes valuable if the team is struggling with Energy generation. Use Crit Rate circlet with this weapon for consistency.

Favonius Codex
Energy Recharge
Star Star Star Star
Windfall
CRIT hits have a 60~100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12~6s.
Artifact Artifacts

This set specifically boosts Bloom damage, it's the best possible option but a full 4pc might be expensive to farm, especially in a domain where the other set isn't really useful.

2 Increases Elemental Mastery by 80.
4 The equipping character's Bloom, Hyperbloom, and Burgeon reaction DMG are increased by 40%. Additionally, after the equipping character triggers Bloom, Hyperbloom, or Burgeon, they will gain another 25% bonus to the effect mentioned prior. Each stack of this lasts 10s. Max 4 stacks simultaneously. This effect can only be triggered once per second. The character who equips this can still trigger its effects when not on the field.
Artifact Variations
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Any 80 EM + 80 EM combination is perfect on Barbara.

2 Increases Elemental Mastery by 80.
2 Elemental Mastery +80.
2 Increases Elemental Mastery by 80.

All Hydro Characters

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