Best Build for Amber in Genshin Impact

Best Build for Amber in Genshin Impact
Amber is a 4-star Pyro Pyro bow character in Genshin Impact. This guide covers the best builds, weapons and artifacts for Amber.

Pros & Cons

  • Unique properties on Burst
  • Free character and not that dependent on Constellations
  • Questionable cohesion/kit design
  • Not much upside making her somewhat replaceable by future characters in her own specific niches
  • Doesn't really scale with investment
    • Technically a low investment, high impact character, however she's only really valuable in her niches


Normal Attack

Normal Attack
Perform up to 5 consecutive shots with a bow.

Charged Attack
Perform a more precise Aimed Shot with increased DMG.
While aiming, flames will accumulate on the arrowhead. A fully charged flaming arrow will deal Pyro DMG.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.

Explosive Puppet
Explosive Puppet
Elemental Skill

The ever-reliable Baron Bunny takes the stage.

Baron Bunny

  • Continuously taunts the enemy, drawing their fire.
  • Baron Bunny's HP scales with Amber's Max HP.
  • When destroyed or when its timer expires, Baron Bunny explodes, dealing AoE Pyro DMG.

Adjusts the throwing direction of Baron Bunny.
The longer the button is held, the further the throw.

Fiery Rain
Fiery Rain
Elemental Burst

Fires off a shower of arrows, dealing continuous AoE Pyro DMG.


Gliding Champion
Gliding Champion
Utility Passive

Decreases gliding Stamina consumption for your own party members by 20%.
Not stackable with Passive Talents that provide the exact same effects.

Every Arrow Finds Its Target
Every Arrow Finds Its Target
Ascension 1

Increases the CRIT Rate of Fiery Rain by 10% and widens its AoE by 30%.

Precise Shot
Precise Shot
Ascension 4

Aimed Shot hits on weak spots increase ATK by 15% for 10s.


One Arrow to Rule Them All
One Arrow to Rule Them All
Level 1

Fires 2 arrows per Aimed Shot. The second arrow deals 20% of the first arrow's DMG.

Bunny Triggered
Bunny Triggered
Level 2

Baron Bunny, new and improved! Hitting Baron Bunny's foot with a fully-charged Aimed Shot manually detonates it.
Explosion via manual detonation deals 200% additional DMG.

It Burns
It Burns!
Level 3

Increases the Level of Fiery Rain by 3.
Maximum upgrade level is 15.

It's Not Just Any Doll
It's Not Just Any Doll...
Level 4

Decreases Explosive Puppet's CD by 20%. Adds 1 additional charge.

It's Baron Bunny
It's Baron Bunny!
Level 5

Increases the Level of Explosive Puppet by 3.
Maximum upgrade level is 15.

Level 6

Fiery Rain increases all party members' Movement SPD by 15% and ATK by 15% for 10s.


For a detailed breakdown of the best Amber teams go to the Amber team guide page.


Burst Support Build

In this build we are using Amber's excellent Pyro application on her burst to set up Viridescent Venerer or other party reactions. To this end there is an emphasis on ER stats.

Talent Priority

Raising Amber's talents only really increases the damage that she deals. Amber's Pyro application doesn't get improved with talent levels making it a lower priority in general.

Stat Priority

Main stats: ER or ATK/Pyro/Crit
Substats: Crit/ATK/ER
Due to the importance of Amber's burst having ER sands helps in its uptime, especially with ER substat bows. At higher investments ATK sands is obviously better as she doesn't have strict energy requirements. Crit rate is valuable for Favonius Warbow.

Weapon Weapons
Best Weapon

Amber is one of the best units for Elegy of the End so its nice if you have it. Favonius Warbow is a more realistic choice and giving enough Crit rate for its passive is definitely worthwhile if you're playing Amber

Elegy for the End
Energy Recharge
Star Star Star Star Star
The Parting Refrain
A part of the "Millennial Movement" that wanders amidst the winds.

Increases Elemental Mastery by 60~120. When the Elemental Skills or Elemental Bursts of the character wielding this weapon hit opponents, that character gains a Sigil of Remembrance. This effect can be triggered once every 0.2s and can be triggered even if said character is not on the field. When you possess 4 Sigils of Remembrance, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Farewell Song" effect for 12s. "Millennial Movement: Farewell Song" increases Elemental Mastery by 100~200 and increases ATK by 20~40%. Once this effect is triggered, you will not gain Sigils of Remembrance for 20s.

Of the many effects of the "Millennial Movement," buffs of the same type will not stack.
ER Options
Favonius Warbow
Energy Recharge
Star Star Star Star
CRIT hits have a 60~100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12~6s.

Sacrificial is more of a stat-stick in this build as you don't really care about the extra skill cast

Sacrificial Bow
Energy Recharge
Star Star Star Star
After dealing damage to an opponent with an Elemental Skill, the skill has a 40~80% chance to end its own CD. Can only occur once every 30~16s.
Artifact Artifacts
Amber's Artifact sets focus more on the set utility rather than sets that improve her own stats
2 Elemental Burst DMG +20%.
4 Using an Elemental Burst increases all party members' ATK by 20% for 12s. This effect cannot stack.
Artifact Variations
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2 Increases Elemental Mastery by 80.
4 Upon triggering an Elemental Reaction, increases all party members' Elemental Mastery by 120 for 8s.
Early game/Budget build options
2 Energy Recharge +20%.
2 Energy Recharge +20%.
2 Energy Recharge +20%.
4 Using an Elemental Burst regenerates 2 Energy for all party members (excluding the wearer) every 2s for 6s. This effect cannot stack.

All Pyro Characters