Best Build for Amber in Genshin Impact
Pros & Cons
- Unique properties on Burst
- Free character and not that dependent on Constellations
- Questionable cohesion/kit design
- Not much upside making her somewhat replaceable by future characters in her own specific niches
- Doesn't really scale with investment
- Technically a low investment, high impact character, however she's only really valuable in her niches
Perform up to 5 consecutive shots with a bow.
Perform a more precise Aimed Shot with increased DMG.
While aiming, flames will accumulate on the arrowhead. A fully charged flaming arrow will deal Pyro DMG.
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
The ever-reliable Baron Bunny takes the stage.
- Continuously taunts the enemy, drawing their fire.
- Baron Bunny's HP scales with Amber's Max HP.
- When destroyed or when its timer expires, Baron Bunny explodes, dealing AoE Pyro DMG.
Adjusts the throwing direction of Baron Bunny.
The longer the button is held, the further the throw.
Fires off a shower of arrows, dealing continuous AoE Pyro DMG.
Decreases gliding Stamina consumption for your own party members by 20%.
Not stackable with Passive Talents that provide the exact same effects.
Increases the CRIT Rate of Fiery Rain by 10% and widens its AoE by 30%.
Aimed Shot hits on weak spots increase ATK by 15% for 10s.
Fires 2 arrows per Aimed Shot. The second arrow deals 20% of the first arrow's DMG.
Baron Bunny, new and improved! Hitting Baron Bunny's foot with a fully-charged Aimed Shot manually detonates it.
Explosion via manual detonation deals 200% additional DMG.
Increases the Level of Fiery Rain by 3.
Maximum upgrade level is 15.
Decreases Explosive Puppet's CD by 20%. Adds 1 additional charge.
Increases the Level of Explosive Puppet by 3.
Maximum upgrade level is 15.
Fiery Rain increases all party members' Movement SPD by 15% and ATK by 15% for 10s.
For a detailed breakdown of the best Amber teams go to the Amber team guide page.
Burst Support Build
In this build we are using Amber's excellent Pyro application on her burst to set up Viridescent Venerer or other party reactions. To this end there is an emphasis on ER stats.
Raising Amber's talents only really increases the damage that she deals. Amber's Pyro application doesn't get improved with talent levels making it a lower priority in general.
Main stats: ER or ATK/Pyro/Crit
Due to the importance of Amber's burst having ER sands helps in its uptime, especially with ER substat bows. At higher investments ATK sands is obviously better as she doesn't have strict energy requirements. Crit rate is valuable for Favonius Warbow.
Amber is one of the best units for Elegy of the End so its nice if you have it. Favonius Warbow is a more realistic choice and giving enough Crit rate for its passive is definitely worthwhile if you're playing Amber
Increases Elemental Mastery by 60~120. When the Elemental Skills or Elemental Bursts of the character wielding this weapon hit opponents, that character gains a Sigil of Remembrance. This effect can be triggered once every 0.2s and can be triggered even if said character is not on the field. When you possess 4 Sigils of Remembrance, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Farewell Song" effect for 12s. "Millennial Movement: Farewell Song" increases Elemental Mastery by 100~200 and increases ATK by 20~40%. Once this effect is triggered, you will not gain Sigils of Remembrance for 20s.Of the many effects of the "Millennial Movement," buffs of the same type will not stack.
Sacrificial is more of a stat-stick in this build as you don't really care about the extra skill cast